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Why Game? 1 - TextFiles.com

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How I Learned To Love The Fight<br />

Pat Miller<br />

Back in the preschool days of late eighties,<br />

us kids used to spend our recess periods play-<br />

ing along to the cartoons we had watched that<br />

morning: Teenage Mutant Ninja Turtles, GI Joe,<br />

maybe - if we were lucky (or late for school)<br />

- Super Mario Brothers Super Show. Even then<br />

I was never one of the alpha-male popular kids<br />

and so when we’d choose roles for our games<br />

I would never get to pick the good guys. The<br />

leader of the pack was a kid named Brandon (I<br />

forget what made him the leader of the pack - I<br />

think it was the cool flannel jackets he wore. He<br />

was the first kid I knew to get a Super Nintendo,<br />

years later.) and he’d always get to pick Leonar-<br />

do. His cronies would pick the rest of the Turtles,<br />

and I would inevitably get stuck with Splinter<br />

(whose job was to do approximately nothing) or<br />

Shredder. Shredder’s role was even less <strong>com</strong>pel-<br />

ling than Splinter’s; as it consisted primarily of<br />

running away from Leonardo-Brandon until he<br />

caught up with me and mimed beating me up,<br />

presumably justified by some crime <strong>com</strong>mitted<br />

previous to the recess period.<br />

Fast forward through the tender years<br />

of Kindergarten all the way up to about third<br />

grade, where I switched schools and befriended<br />

a misunderstood kid named Adam, who was<br />

my best friend and recess-time game buddy.<br />

We played TMNT, of course, later Legend of<br />

Zelda and Power Rangers. Unlike the games of<br />

110 The <strong>Game</strong>r’s Quarter Issue #3<br />

preschool, however, these games were always<br />

against hordes of invisible enemy ninjas, Ganon-<br />

dorfs, and other Saturday morning bad guys.<br />

While I have long since lost touch with Adam -<br />

last I had heard, he had moved back to live with<br />

his father in New York six or seven years ago - I<br />

still retain a fondness in my heart for two-player<br />

beat-em-ups.<br />

Growing up amid the powerful influences<br />

of TMNT and Power Rangers ingrained in me<br />

a deep desire to be<strong>com</strong>e an amazing fighter.<br />

There was satisfaction in looking back at the<br />

playground at the end of the day and knowing<br />

that I had done my part to keep the city safe.<br />

But it wasn’t enough just to be a fighter; years<br />

of playing the bad guy had given me a convic-<br />

tion that hurting other people was wrong unless<br />

it was somehow justified. Adam and I could plow<br />

through the dozens of invisible enemies because<br />

they were tacitly <strong>com</strong>plicit in some evildoing,<br />

and we could destroy Rita Repulsa with no<br />

<strong>com</strong>punction because, well, she deserved it. I<br />

studied the faux-fighting of the Power Rangers<br />

as deeply as only an entranced eight-year-old<br />

boy could, dreaming of the day that I could fight<br />

against a bully or a criminal or a bad kid and<br />

know that I didn’t have to hold back because<br />

it was justified, just like it was for Leonardo.<br />

Perhaps as a result, I was never a violent kid in<br />

school; despite the unabashed appreciation for<br />

fighting, I was terrified of letting loose on my<br />

classmates, gravitating more towards the good<br />

guys than Shredder.

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