Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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How I Learned To Love The Fight<br />
Pat Miller<br />
Back in the preschool days of late eighties,<br />
us kids used to spend our recess periods play-<br />
ing along to the cartoons we had watched that<br />
morning: Teenage Mutant Ninja Turtles, GI Joe,<br />
maybe - if we were lucky (or late for school)<br />
- Super Mario Brothers Super Show. Even then<br />
I was never one of the alpha-male popular kids<br />
and so when we’d choose roles for our games<br />
I would never get to pick the good guys. The<br />
leader of the pack was a kid named Brandon (I<br />
forget what made him the leader of the pack - I<br />
think it was the cool flannel jackets he wore. He<br />
was the first kid I knew to get a Super Nintendo,<br />
years later.) and he’d always get to pick Leonar-<br />
do. His cronies would pick the rest of the Turtles,<br />
and I would inevitably get stuck with Splinter<br />
(whose job was to do approximately nothing) or<br />
Shredder. Shredder’s role was even less <strong>com</strong>pel-<br />
ling than Splinter’s; as it consisted primarily of<br />
running away from Leonardo-Brandon until he<br />
caught up with me and mimed beating me up,<br />
presumably justified by some crime <strong>com</strong>mitted<br />
previous to the recess period.<br />
Fast forward through the tender years<br />
of Kindergarten all the way up to about third<br />
grade, where I switched schools and befriended<br />
a misunderstood kid named Adam, who was<br />
my best friend and recess-time game buddy.<br />
We played TMNT, of course, later Legend of<br />
Zelda and Power Rangers. Unlike the games of<br />
110 The <strong>Game</strong>r’s Quarter Issue #3<br />
preschool, however, these games were always<br />
against hordes of invisible enemy ninjas, Ganon-<br />
dorfs, and other Saturday morning bad guys.<br />
While I have long since lost touch with Adam -<br />
last I had heard, he had moved back to live with<br />
his father in New York six or seven years ago - I<br />
still retain a fondness in my heart for two-player<br />
beat-em-ups.<br />
Growing up amid the powerful influences<br />
of TMNT and Power Rangers ingrained in me<br />
a deep desire to be<strong>com</strong>e an amazing fighter.<br />
There was satisfaction in looking back at the<br />
playground at the end of the day and knowing<br />
that I had done my part to keep the city safe.<br />
But it wasn’t enough just to be a fighter; years<br />
of playing the bad guy had given me a convic-<br />
tion that hurting other people was wrong unless<br />
it was somehow justified. Adam and I could plow<br />
through the dozens of invisible enemies because<br />
they were tacitly <strong>com</strong>plicit in some evildoing,<br />
and we could destroy Rita Repulsa with no<br />
<strong>com</strong>punction because, well, she deserved it. I<br />
studied the faux-fighting of the Power Rangers<br />
as deeply as only an entranced eight-year-old<br />
boy could, dreaming of the day that I could fight<br />
against a bully or a criminal or a bad kid and<br />
know that I didn’t have to hold back because<br />
it was justified, just like it was for Leonardo.<br />
Perhaps as a result, I was never a violent kid in<br />
school; despite the unabashed appreciation for<br />
fighting, I was terrified of letting loose on my<br />
classmates, gravitating more towards the good<br />
guys than Shredder.