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Why Game? 1 - TextFiles.com

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Half-Life 2 - PC<br />

M. O’Connor<br />

The gray drab of Half-Life 2 lifts for a bit<br />

when you drive along the shore by the highway<br />

and stop to tour those mostly empty pockets of<br />

civil society from before the Combine. Even<br />

infested with soldiers those modest houses feel<br />

far more human than the concrete and glass of<br />

City 17; even before the walls begin eating the<br />

city it embodies the cold gray predetermined<br />

days of control and decay. Along the train route<br />

from Schipol Airport to Centraal Station in The<br />

Netherlands you can see the elements cribbed<br />

from the architecture along the way.<br />

But most of all you see that eternal gray in<br />

a couple found in the first set of apartments; a<br />

woman sobs uncontrollably in the arms of a man<br />

with hopeless pity written on his face. He knows<br />

he’s lying as he tries to <strong>com</strong>fort her. The same<br />

scene – identical dialogue – plays out during the<br />

uprising at the end of the game, just more<br />

hopeless wailing and gnashing of teeth as the<br />

world crashes down around them.<br />

The police state is a drag, man.<br />

If you want a solid dystopian template, you<br />

can’t go wrong with 1984. Brave New World<br />

lacks the malice required for nonstop action and<br />

not enough people value anti-social individual<br />

sovereignty enough to look past the rape and<br />

murder habits of the victims of A Clockwork<br />

Orange. But 1984 has malice in spades. There<br />

are nods to other horrific futures written into<br />

being – Burroughs is evoked in the prison death<br />

camp of Nova Prospekt right down to the name,<br />

and headcrabs look like something that crawled<br />

right out of an Interzone sewer – but Valve<br />

managed to capture a tiny bit of the hopeless-<br />

ness and helplessness of power being exercised<br />

over the powerless.<br />

I discovered recently that 1984 matches<br />

the weighty municipal grind of waiting in a jury<br />

pool. Brooklyn Supreme Court is decorated only<br />

with browns, beige and shades of off-white,<br />

having the usual granite façade of Very<br />

Important Places. One of the functions of<br />

governance, judging by the similarities between<br />

the houses of civil government, is reminding the<br />

citizenry that Very Important Places are filled<br />

with Very Important People.<br />

In New York State, potential jurors are<br />

shown a video featuring Ed Bradley and another<br />

on-air personality from 60 Minutes – a woman<br />

with platinum blonde hair and the same<br />

measured diction of Very Importantness that<br />

marks Mr. Bradley’s brief history of trials in the<br />

western world. That history, for those who may<br />

never have the pleasure, begins with a sequence<br />

involving a guy thrown into a river in a sack for<br />

his “trial by water,” after which Mr. Bradley<br />

makes the point that trial by jury is far better<br />

than being tossed into water while wrapped in<br />

burlap.<br />

I was reading 1984 because I knew from<br />

experience that jury pool waits are long and<br />

dull, and because that book is both Important<br />

We Shall Meet in the Place Where There is no Darkness 23

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