Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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Half-Life 2 - PC<br />
M. O’Connor<br />
The gray drab of Half-Life 2 lifts for a bit<br />
when you drive along the shore by the highway<br />
and stop to tour those mostly empty pockets of<br />
civil society from before the Combine. Even<br />
infested with soldiers those modest houses feel<br />
far more human than the concrete and glass of<br />
City 17; even before the walls begin eating the<br />
city it embodies the cold gray predetermined<br />
days of control and decay. Along the train route<br />
from Schipol Airport to Centraal Station in The<br />
Netherlands you can see the elements cribbed<br />
from the architecture along the way.<br />
But most of all you see that eternal gray in<br />
a couple found in the first set of apartments; a<br />
woman sobs uncontrollably in the arms of a man<br />
with hopeless pity written on his face. He knows<br />
he’s lying as he tries to <strong>com</strong>fort her. The same<br />
scene – identical dialogue – plays out during the<br />
uprising at the end of the game, just more<br />
hopeless wailing and gnashing of teeth as the<br />
world crashes down around them.<br />
The police state is a drag, man.<br />
If you want a solid dystopian template, you<br />
can’t go wrong with 1984. Brave New World<br />
lacks the malice required for nonstop action and<br />
not enough people value anti-social individual<br />
sovereignty enough to look past the rape and<br />
murder habits of the victims of A Clockwork<br />
Orange. But 1984 has malice in spades. There<br />
are nods to other horrific futures written into<br />
being – Burroughs is evoked in the prison death<br />
camp of Nova Prospekt right down to the name,<br />
and headcrabs look like something that crawled<br />
right out of an Interzone sewer – but Valve<br />
managed to capture a tiny bit of the hopeless-<br />
ness and helplessness of power being exercised<br />
over the powerless.<br />
I discovered recently that 1984 matches<br />
the weighty municipal grind of waiting in a jury<br />
pool. Brooklyn Supreme Court is decorated only<br />
with browns, beige and shades of off-white,<br />
having the usual granite façade of Very<br />
Important Places. One of the functions of<br />
governance, judging by the similarities between<br />
the houses of civil government, is reminding the<br />
citizenry that Very Important Places are filled<br />
with Very Important People.<br />
In New York State, potential jurors are<br />
shown a video featuring Ed Bradley and another<br />
on-air personality from 60 Minutes – a woman<br />
with platinum blonde hair and the same<br />
measured diction of Very Importantness that<br />
marks Mr. Bradley’s brief history of trials in the<br />
western world. That history, for those who may<br />
never have the pleasure, begins with a sequence<br />
involving a guy thrown into a river in a sack for<br />
his “trial by water,” after which Mr. Bradley<br />
makes the point that trial by jury is far better<br />
than being tossed into water while wrapped in<br />
burlap.<br />
I was reading 1984 because I knew from<br />
experience that jury pool waits are long and<br />
dull, and because that book is both Important<br />
We Shall Meet in the Place Where There is no Darkness 23