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Why Game? 1 - TextFiles.com

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tion and - as a final nail in the coffin - plays<br />

“free” games. If it sounds familiar, this is<br />

because it happened before. This was one of the<br />

key factors in putting the Dreamcast under and<br />

Sega out of the console business.<br />

All things considered, Sony was pretty<br />

lenient about their security. They allowed gam-<br />

ers to play, out of the box the US PSP came in,<br />

Japanese PSP games - rare for an optical disc<br />

system, but unheard of for Sony. Considering<br />

the 29 wire connections you needed to solder<br />

to get a PS2 to play Japanese games, this is a<br />

blessing for those familiar with import gaming.<br />

We were greedy. We abused Sony’s le-<br />

nience. Like children, we looked a gift horse in<br />

the mouth. It wasn’t enough to play imports, we<br />

needed more, and the emulation coders have<br />

allowed us to play everything from classic NES,<br />

to Turbografx, to soundless <strong>Game</strong> Boy Advance<br />

games.<br />

Of course, not everyone is out to use the<br />

PSP as an emulator. Some are genuinely out<br />

there to make full games. Most homebrew<br />

games are simple board games or ports of DOS<br />

games, but there is the occasional innovative<br />

game of vertically-oriented Break-Out or quirky<br />

Japanese dating sims. Perhaps had we left well<br />

enough alone we would have been permitted to<br />

keep the ability to run these programs, but the<br />

taste of emulation was too sweet.<br />

Sony struck when Japan saw their first<br />

mandatory firmware update in the form of Cod-<br />

ed Arms, a Konami published game. If you had<br />

an original Japanese release PSP with version<br />

1.00 firmware and wanted to play Coded Arms,<br />

you needed to upgrade to version 1.50. At least<br />

they made it so that the system won’t upgrade<br />

on its own with out your knowing. You’re given<br />

a prompt beforehand to physically plug the<br />

system in during a firmware upgrade so that you<br />

don’t lose power while flashing the bios and turn<br />

your system into a $250 paperweight. Forcing<br />

upgrades is Sony’s way of giving emulation us-<br />

ers an ultimatum: “Play our games, or play your<br />

games.”<br />

Who cares, this is just the evil Sony em-<br />

pire. Right?<br />

Then why do I feel like someone crashed<br />

my party? I don’t really like Sony. I bought a<br />

second Playstation when my first one <strong>com</strong>-<br />

pletely stopped reading discs after months of<br />

only playing them when the system was turned<br />

upside down. My original PS2 also stopped<br />

reading discs, and its replacement has recently<br />

been having trouble booting up from time to<br />

time. The first shipment of PSPs had flaws,<br />

illustrated by a high system return rate, which<br />

were initially passed off as “design features” by<br />

its designer. Currently, just as games like Okami<br />

and God of War are making the PS2’s graphics<br />

and potential shine like never before, we are<br />

being urged to buy a third Playstation that Sony<br />

has been quoted as calling “a device consumers<br />

would be prepared to work overtime to afford.”<br />

So why should we care if the lining of<br />

Sony’s pockets gets a bit thinner? Morals are a<br />

good enough reason, but heavy piracy of the<br />

Dreamcast’s GD-Roms proves that we as gam-<br />

ing consumers don’t have morals. Or at least<br />

- we don’t listen to them. What about keeping<br />

<strong>com</strong>petition healthy? Nintendo has not had any<br />

<strong>com</strong>petition in the handheld department in years<br />

- no stiff <strong>com</strong>petition, anyway. Competition<br />

breeds excellence. Now Sony has mandatory<br />

firmware upgrades with each new game, making<br />

it even more difficult to play emulators alongside<br />

PSP games. The already-high cost of UMDs,<br />

when <strong>com</strong>pared to DS and GBA games, should<br />

be expected to stay or even rise. Who knows,<br />

piracy and emulation could even chase Sony<br />

<strong>com</strong>pletely away from the portable market.<br />

But who cares, it’s just Sony, right?<br />

In a Sea of Intellectual Propery, Pirates Arise. 123

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