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Why Game? 1 - TextFiles.com

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ought to our lazy and hot summers of 1986,<br />

shared with many friends, in search of all pos-<br />

sible secrets that Bubble Bobble could offer us.<br />

So, let’s examine the other side of the coin.<br />

PART 2: ESCAPE FROM THE HIVE, ONCE<br />

AND FOR ALL<br />

Raimais is one of the most peculiar and<br />

intriguing Pac-Man clones around. Winter 1988.<br />

I can clearly remember the order of games on<br />

the second floor, after the pool tables. The cabs<br />

started from the window side, which looked out<br />

over a covered gallery, facing south. There were<br />

four cabs - Contra, Raimais, Black Tiger, Double<br />

Dragon - then two cabs, Pac-Man Jr. and Side<br />

Arms - and then Wonder Boy, Wonder Boy in<br />

Monster Land and 1943: The Battle of Midway.<br />

I could write an entire book on that room<br />

alone, but for the moment, because I’m in a<br />

Taito frenzy, I will focus on Raimais. I don’t<br />

know what the hell the title means, however,<br />

I know what it’s all about. Picture the future,<br />

Akira-style. You are a young woman who has<br />

been enslaved by a mad scientist, and the only<br />

hope of survival for you and your imprisoned<br />

brother is to escape from the Hive.<br />

In order to escape from the mad profes-<br />

sor’s clutches, you have to clear a sequence of<br />

labyrinths of their dots and then choose which<br />

cell of the hive to work on next. Every once in a<br />

while (depending on which pattern you choose)<br />

you have to fight giant insect mechas, because<br />

the mad professor wants you to stay safe and<br />

warm in his gigantic prison to study you for his<br />

94 The <strong>Game</strong>r’s Quarter Issue #3<br />

experiments.<br />

You clearly disagree with his wishes, so the<br />

journey begins.<br />

Raimais was really loved by the girls, to my<br />

memory. I don’t know why, and I don’t remem-<br />

ber girls loving Pac-Man, but I do remember me<br />

loving this one girl, at least ten years older than<br />

I, who was an absolute Raimais genius. Person-<br />

ally I am a disaster with maze games, and I<br />

would surely never have escaped from the hive.<br />

But she did it all the time, and she liked that I<br />

showed her attention. I still know her after al-<br />

most 20 years; she owns the gym that took the<br />

place of the old arcade.<br />

I don’t love her anymore, of course. But I<br />

loved her when I was a kid. I loved her grace<br />

- her hypnotic precision in playing Raimais. Rai-<br />

mais, in my personal opinion, is the best maze<br />

game around.<br />

Let’s start from the OST: Masahiko Takaki,<br />

known as MAR, and obviously a Zuntata mem-<br />

ber, did a terrific job. It’s impossible not to<br />

be enthralled by the hypnotic main theme he<br />

<strong>com</strong>posed for the game, or by the majestic boss<br />

battle theme.<br />

In hands other than Taito’s, this would<br />

have been a “kill them all!” theme. It is not; as<br />

Taito always had a passion for building <strong>com</strong>-<br />

plete worlds behind a game. Vision, Conception,<br />

Organization: these are the three main ideas<br />

behind Taito’s design style, as stated in most of<br />

Zuntata’s booklets. I suppose they mean some-<br />

thing like, “we decide to make a game with a<br />

given argument, then develop the game concept<br />

with this vision in mind, then we organize vari-<br />

ous aspects to make it worthwhile.”<br />

Well, the strength of Raimais is this:<br />

Pac-Man with various power-ups, the ability to<br />

choose your path (like Darius), a great sci-fi de-<br />

sign, a cool plot and an atmospheric soundtrack.<br />

Add a cute girl that can play the game to<br />

perfection, a young kid who easily falls in love,<br />

and mix them together for a perfect scenario. I<br />

remember that I usually spent my time silently<br />

watching her play, looking at her cute, expres-<br />

sionless face showing a singular focus on her

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