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Why Game? 1 - TextFiles.com

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I’m pretty good at SMB3.<br />

I can beat it without warping. I’ve done<br />

this maybe twenty times in my life. Once I beat<br />

it without dying. I’d like to say I can beat it<br />

without being hit. That’s not the case, though.<br />

Though I’m pretty sure I can beat it without be-<br />

ing hit, I’ve never actually done it. Maybe I’ll do<br />

it someday.<br />

For the moment, as an “adult,” I take a<br />

certain <strong>com</strong>fort in knowing that there are things<br />

I do not know about the game, little quirks I<br />

have not mastered or even awakened into a fully<br />

aware sense of being.<br />

My mom asked me, when I was playing<br />

Final Fantasy VI on Super Nintendo, when I was<br />

seventeen, “Do you think you’ll still play these<br />

videogames when you get older?” I wonder<br />

how much older she wanted me to get. I told<br />

her, “I don’t think I’ll ever stop.” It was a quick,<br />

self-damning statement. I like making those,<br />

sometimes.<br />

I haven’t stopped, yet. Maybe I won’t.<br />

For all I know, some other game might<br />

have flicked the switch, some other game<br />

might have been the gateway, had SMB3 never<br />

existed, had a certain Japanese woman bitten a<br />

certain Japanese man on the shoulder at a dif-<br />

ferent instant, had another sperm won the race<br />

to the egg and Shigeru Miyamoto had been born<br />

a woman who’d grow up to teach home econom-<br />

ics at a middle school.<br />

Yet, I think about it a little more deeply,<br />

and it fills me with dread. I trust creative people<br />

to be creative, just as well as I trust that as<br />

long as men play baseball, deep into the future,<br />

we will always, always see significant records<br />

being broken every year. Yet, like international<br />

immigration authorities, who deny a man a visa<br />

unless he has twenty years’ experience in his<br />

field or if he’s been married for five minutes,<br />

I cannot doubt the nature of love. To doubt it<br />

makes me - at this point in my life - a useless<br />

human being. To imagine that what I had felt for<br />

SMB3 had been less than love is to declare my<br />

entire childhood a failure.<br />

I can feel the game on my fingertips. I can<br />

recall holding a Nintendo Entertainment System<br />

controller the proper way for SMB3 - upside-<br />

down, turned vertically, covering the left-right<br />

rocker on the D-pad with the inner edge of my<br />

left thumb, the B-button with the tip of my right<br />

thumb (you never let go of that B-button, you<br />

hear?), and rocking the meat of my right thumb<br />

onto the A-button whenever jumps came up.<br />

With just a blink of my mind, no matter where I<br />

am, whether it’s waiting in line at the post-of-<br />

fice with a broken iPod and thus no music to<br />

entertain me, or sitting in an airport in Pusan,<br />

Korea on a day when snow piles ever higher<br />

than human knees, my hand gripped around a<br />

sweaty two-liter of Lemon-Lime Gatorade, I can<br />

turn the game on in my head and play it. I even,<br />

sometimes, make mistakes in my imaginary<br />

games. I was at an airport in Rome once, in<br />

a big plastic dome with a frozen cappuccino,<br />

headed back to London, when I first questioned:<br />

are the mistakes I make in the game in my head<br />

intentional? Is my brain throwing the mistakes<br />

into my fingertips so as to keep the fantasy<br />

real? The only way to test this is to play the<br />

game on a television. Television is where video-<br />

games take flesh and love be<strong>com</strong>es factual. With<br />

another flick of my mind, I can change the game<br />

to the Super Fami<strong>com</strong> Super Mario Collection<br />

version, which I actually like better. I like the<br />

tweaked inertia effects, and the controller layout<br />

- the run button is located above and to the left<br />

of the jump button, which is how I was used to<br />

holding the controller anyway.<br />

Riding a bike on a highway, boarding a train<br />

into the Japanese mountains, again and again,<br />

I can imagine Mario running to the edge of a<br />

pit, grinding his heels to a stop, turning around,<br />

running back, turning again, running faster, and<br />

eventually taking flight. I can imagine hitting<br />

a P-switch, and turning a room full of blocks<br />

into coins, and then plunging into them, jump-<br />

Life Non-Warp:DX 77

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