Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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I’m pretty good at SMB3.<br />
I can beat it without warping. I’ve done<br />
this maybe twenty times in my life. Once I beat<br />
it without dying. I’d like to say I can beat it<br />
without being hit. That’s not the case, though.<br />
Though I’m pretty sure I can beat it without be-<br />
ing hit, I’ve never actually done it. Maybe I’ll do<br />
it someday.<br />
For the moment, as an “adult,” I take a<br />
certain <strong>com</strong>fort in knowing that there are things<br />
I do not know about the game, little quirks I<br />
have not mastered or even awakened into a fully<br />
aware sense of being.<br />
My mom asked me, when I was playing<br />
Final Fantasy VI on Super Nintendo, when I was<br />
seventeen, “Do you think you’ll still play these<br />
videogames when you get older?” I wonder<br />
how much older she wanted me to get. I told<br />
her, “I don’t think I’ll ever stop.” It was a quick,<br />
self-damning statement. I like making those,<br />
sometimes.<br />
I haven’t stopped, yet. Maybe I won’t.<br />
For all I know, some other game might<br />
have flicked the switch, some other game<br />
might have been the gateway, had SMB3 never<br />
existed, had a certain Japanese woman bitten a<br />
certain Japanese man on the shoulder at a dif-<br />
ferent instant, had another sperm won the race<br />
to the egg and Shigeru Miyamoto had been born<br />
a woman who’d grow up to teach home econom-<br />
ics at a middle school.<br />
Yet, I think about it a little more deeply,<br />
and it fills me with dread. I trust creative people<br />
to be creative, just as well as I trust that as<br />
long as men play baseball, deep into the future,<br />
we will always, always see significant records<br />
being broken every year. Yet, like international<br />
immigration authorities, who deny a man a visa<br />
unless he has twenty years’ experience in his<br />
field or if he’s been married for five minutes,<br />
I cannot doubt the nature of love. To doubt it<br />
makes me - at this point in my life - a useless<br />
human being. To imagine that what I had felt for<br />
SMB3 had been less than love is to declare my<br />
entire childhood a failure.<br />
I can feel the game on my fingertips. I can<br />
recall holding a Nintendo Entertainment System<br />
controller the proper way for SMB3 - upside-<br />
down, turned vertically, covering the left-right<br />
rocker on the D-pad with the inner edge of my<br />
left thumb, the B-button with the tip of my right<br />
thumb (you never let go of that B-button, you<br />
hear?), and rocking the meat of my right thumb<br />
onto the A-button whenever jumps came up.<br />
With just a blink of my mind, no matter where I<br />
am, whether it’s waiting in line at the post-of-<br />
fice with a broken iPod and thus no music to<br />
entertain me, or sitting in an airport in Pusan,<br />
Korea on a day when snow piles ever higher<br />
than human knees, my hand gripped around a<br />
sweaty two-liter of Lemon-Lime Gatorade, I can<br />
turn the game on in my head and play it. I even,<br />
sometimes, make mistakes in my imaginary<br />
games. I was at an airport in Rome once, in<br />
a big plastic dome with a frozen cappuccino,<br />
headed back to London, when I first questioned:<br />
are the mistakes I make in the game in my head<br />
intentional? Is my brain throwing the mistakes<br />
into my fingertips so as to keep the fantasy<br />
real? The only way to test this is to play the<br />
game on a television. Television is where video-<br />
games take flesh and love be<strong>com</strong>es factual. With<br />
another flick of my mind, I can change the game<br />
to the Super Fami<strong>com</strong> Super Mario Collection<br />
version, which I actually like better. I like the<br />
tweaked inertia effects, and the controller layout<br />
- the run button is located above and to the left<br />
of the jump button, which is how I was used to<br />
holding the controller anyway.<br />
Riding a bike on a highway, boarding a train<br />
into the Japanese mountains, again and again,<br />
I can imagine Mario running to the edge of a<br />
pit, grinding his heels to a stop, turning around,<br />
running back, turning again, running faster, and<br />
eventually taking flight. I can imagine hitting<br />
a P-switch, and turning a room full of blocks<br />
into coins, and then plunging into them, jump-<br />
Life Non-Warp:DX 77