Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
A Look Into Old and Obscure Arcade <strong>Game</strong>s<br />
Francesco-Alessio Ursini<br />
I’ve played a lot of arcade games in my<br />
life. Most of them have been Taito games.<br />
Ah, Taito. They created a shortage of<br />
100-yen pieces in 1978 with Space Invaders,<br />
but times have changed and they have since<br />
moved out of the arcade market for good<br />
with the exception of the occasional dedicated<br />
machine [1]. Shortly after a group of former<br />
programmers, who had worked on Raystorm and<br />
G.Darius, decided to make their own <strong>com</strong>pany,<br />
G.Rev. But that’s another story - this is an<br />
homage to Taito. The second volume of their<br />
Taito Legends <strong>com</strong>pilations for the Playstation<br />
2 is due at the time of this writing, and many<br />
great games will be reprinted again, so let’s<br />
celebrate and promulgate the superbness of<br />
their magnificent and glorious titles!<br />
Maybe I’m overstating things. But, well, it’s<br />
“The Taito think-tank,” not the “objective evalua-<br />
tion of Taito games,” so you’re supposed to take<br />
all of my <strong>com</strong>ments cum grano salis [2]. And<br />
maybe not. That’s something you will discover<br />
by playing the games yourselves.<br />
Let’s start the celebration!<br />
PART 1 – THIS IS THE BEGINNING OF OUR<br />
JOURNEY<br />
[1] Recently Zoids: infinity in 1998<br />
[2] Latin for “With a Grain of Salt”<br />
92 The <strong>Game</strong>r’s Quarter Issue #3<br />
There is one thing that can be said about<br />
Taito that should be enough to make them win.<br />
What they’ll win, I don’t know, but it will make<br />
them the winners, ok?<br />
That thing is this: Taito are the makers of<br />
Bubble Bobble.<br />
Yes, the two bubble dragons, Bub and<br />
Bob, are the genial creation of Taito designers,<br />
inspired by (unless I’m mistaken) the genial<br />
intuition of designers V.A.P. and Peacock, to be<br />
exact. The basic idea behind the game is pure<br />
genius: shoot bubbles from your mouth (with a<br />
hilarious animation) and capture your enemies<br />
in them. And after that? Hit the bubbles with<br />
your horns, of course!<br />
If you never played this title in an arcade,<br />
you should seriously question the purpose of<br />
your life. Don’t finish reading this article - go<br />
outside, find a place with a Diamond cab (or<br />
whatever they’re called) and check if it contains<br />
Bubble Bobble.<br />
Bubble Bobble is pure bliss.<br />
While some score mechanics work better<br />
in the sequel, Rainbow Islands, Bubble Bobble<br />
is still one of the most elegant and <strong>com</strong>plex<br />
engines ever. Surprised? You shouldn’t be, as<br />
the ‘80s had one genre as its supreme ruler, as<br />
far as score-fests went: the platformer. I have<br />
already covered another masterpiece, Psychic 5,<br />
in Untold Tales’ first installment. Bubble Bobble<br />
came a year earlier, and shared the same philos-<br />
ophy about scoring: lots of secrets, big rewards<br />
for one-life performances, and a killer rhythm.