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Why Game? 1 - TextFiles.com

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A Look Into Old and Obscure Arcade <strong>Game</strong>s<br />

Francesco-Alessio Ursini<br />

I’ve played a lot of arcade games in my<br />

life. Most of them have been Taito games.<br />

Ah, Taito. They created a shortage of<br />

100-yen pieces in 1978 with Space Invaders,<br />

but times have changed and they have since<br />

moved out of the arcade market for good<br />

with the exception of the occasional dedicated<br />

machine [1]. Shortly after a group of former<br />

programmers, who had worked on Raystorm and<br />

G.Darius, decided to make their own <strong>com</strong>pany,<br />

G.Rev. But that’s another story - this is an<br />

homage to Taito. The second volume of their<br />

Taito Legends <strong>com</strong>pilations for the Playstation<br />

2 is due at the time of this writing, and many<br />

great games will be reprinted again, so let’s<br />

celebrate and promulgate the superbness of<br />

their magnificent and glorious titles!<br />

Maybe I’m overstating things. But, well, it’s<br />

“The Taito think-tank,” not the “objective evalua-<br />

tion of Taito games,” so you’re supposed to take<br />

all of my <strong>com</strong>ments cum grano salis [2]. And<br />

maybe not. That’s something you will discover<br />

by playing the games yourselves.<br />

Let’s start the celebration!<br />

PART 1 – THIS IS THE BEGINNING OF OUR<br />

JOURNEY<br />

[1] Recently Zoids: infinity in 1998<br />

[2] Latin for “With a Grain of Salt”<br />

92 The <strong>Game</strong>r’s Quarter Issue #3<br />

There is one thing that can be said about<br />

Taito that should be enough to make them win.<br />

What they’ll win, I don’t know, but it will make<br />

them the winners, ok?<br />

That thing is this: Taito are the makers of<br />

Bubble Bobble.<br />

Yes, the two bubble dragons, Bub and<br />

Bob, are the genial creation of Taito designers,<br />

inspired by (unless I’m mistaken) the genial<br />

intuition of designers V.A.P. and Peacock, to be<br />

exact. The basic idea behind the game is pure<br />

genius: shoot bubbles from your mouth (with a<br />

hilarious animation) and capture your enemies<br />

in them. And after that? Hit the bubbles with<br />

your horns, of course!<br />

If you never played this title in an arcade,<br />

you should seriously question the purpose of<br />

your life. Don’t finish reading this article - go<br />

outside, find a place with a Diamond cab (or<br />

whatever they’re called) and check if it contains<br />

Bubble Bobble.<br />

Bubble Bobble is pure bliss.<br />

While some score mechanics work better<br />

in the sequel, Rainbow Islands, Bubble Bobble<br />

is still one of the most elegant and <strong>com</strong>plex<br />

engines ever. Surprised? You shouldn’t be, as<br />

the ‘80s had one genre as its supreme ruler, as<br />

far as score-fests went: the platformer. I have<br />

already covered another masterpiece, Psychic 5,<br />

in Untold Tales’ first installment. Bubble Bobble<br />

came a year earlier, and shared the same philos-<br />

ophy about scoring: lots of secrets, big rewards<br />

for one-life performances, and a killer rhythm.

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