Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
possible suicides. Pressing Start would allow you<br />
to look at many un<strong>com</strong>pleted “standard” suicide<br />
types, but most of the suicides would appear to<br />
be scratched off and would require you to spend<br />
your suicide points to see what they are. For<br />
example: jumping off of a skyscraper would be<br />
shown, but taking the toaster into the bathtub<br />
would be hidden until you either unlocked it or<br />
came up with it on your own.<br />
Accumulating suicide points is an important<br />
part of the game, as these could be used to see<br />
which suicides you haven’t attempted yet, un-<br />
lock new areas of the city where your Salaryman<br />
can find brand new ways to end his life, or buy<br />
new clothes that allow you to customize your<br />
Salaryman’s look. After all, you gotta end it all<br />
in style!<br />
The goal of each individual day would be<br />
to maximize your suicide points by doing the<br />
most outrageous suicides. Take the knife from<br />
the kitchen table and carry it all the way to the<br />
top of the tallest building in the city, then fling<br />
your Salaryman off the building and press the<br />
“use” button on the way down to have him stab<br />
himself in mid-air and perform a suicide <strong>com</strong>bo,<br />
resulting in an intense replay and a wealth of<br />
points. Try doing the same, but landing in the<br />
path of a moving car for more points; a moving<br />
train for mega points.<br />
Start up the car inside of the garage and<br />
just sit there to die from carbon monoxide poi-<br />
soning. Take some raw meat from the refrigera-<br />
tor and jump into the shark tank at the zoo to<br />
get mauled to death. Pick up some cigarettes at<br />
a gas station then go out, pump some gas, and<br />
strike up a match to cause an explosion that<br />
sends you straight to purgatory. The possibilities<br />
are endless.<br />
After <strong>com</strong>pleting a certain number of objec-<br />
tives with the Salary Man, you would then have<br />
the option of beginning the game as a working-<br />
class woman who begins her day in a different<br />
part of town. After ac<strong>com</strong>plishing her objectives,<br />
you could play the game as an older woman who<br />
wakes up next to a sleeping man in yet-another<br />
part of town, and subsequently a teenage boy in<br />
an orphanage. Starting in different parts of the<br />
city would give access to new, more interesting<br />
areas to die, and make it easier to access some<br />
of the more accident-prone areas.<br />
Of course, there’s a certain amount of<br />
irresponsibility in asking for gamers to con-<br />
template different ways to kill themselves. To<br />
counterbalance this, there would be a thematic<br />
link between the Salary Man and the rest of the<br />
characters that slowly builds up over time. The<br />
game wouldn’t overtly tell you, but little clues<br />
could be found throughout the city, hinting that<br />
all of the characters are linked together in some<br />
way. When the game has been <strong>com</strong>pleted, and<br />
the primary goals have been met with each of<br />
the characters, the credits would roll. When<br />
the final name scrolls off of the screen, a fam-<br />
ily photograph would be fade into the screen<br />
showing the Salaryman, the woman who woke<br />
up next to the strange man, their working-class<br />
daughter, and their orphaned teenage boy. The<br />
theme of the game would then be brought to<br />
the forefront; with the player realizing that sui-<br />
cide affects not only the life of the person killing<br />
themself, but also those of everyone surround-<br />
ing the victim. The player has been killing off<br />
each of these characters because it’s what the<br />
game told him to do, but in the end he or she<br />
would be forced to realize that he has just killed<br />
off an entire family.<br />
Before you start looking up phone numbers<br />
of places where I can get counseling, let me<br />
reassure you that I’m perfectly happy with how<br />
life is going. I’m just not convinced that the con-<br />
cept of dying in a video game has been explored<br />
thoroughly enough in current games. Most of us<br />
play games to let us explore new places. <strong>Why</strong><br />
not a game that explores the depths of depres-<br />
sion?<br />
Salaryman Suicide 55