03.03.2013 Views

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

possible suicides. Pressing Start would allow you<br />

to look at many un<strong>com</strong>pleted “standard” suicide<br />

types, but most of the suicides would appear to<br />

be scratched off and would require you to spend<br />

your suicide points to see what they are. For<br />

example: jumping off of a skyscraper would be<br />

shown, but taking the toaster into the bathtub<br />

would be hidden until you either unlocked it or<br />

came up with it on your own.<br />

Accumulating suicide points is an important<br />

part of the game, as these could be used to see<br />

which suicides you haven’t attempted yet, un-<br />

lock new areas of the city where your Salaryman<br />

can find brand new ways to end his life, or buy<br />

new clothes that allow you to customize your<br />

Salaryman’s look. After all, you gotta end it all<br />

in style!<br />

The goal of each individual day would be<br />

to maximize your suicide points by doing the<br />

most outrageous suicides. Take the knife from<br />

the kitchen table and carry it all the way to the<br />

top of the tallest building in the city, then fling<br />

your Salaryman off the building and press the<br />

“use” button on the way down to have him stab<br />

himself in mid-air and perform a suicide <strong>com</strong>bo,<br />

resulting in an intense replay and a wealth of<br />

points. Try doing the same, but landing in the<br />

path of a moving car for more points; a moving<br />

train for mega points.<br />

Start up the car inside of the garage and<br />

just sit there to die from carbon monoxide poi-<br />

soning. Take some raw meat from the refrigera-<br />

tor and jump into the shark tank at the zoo to<br />

get mauled to death. Pick up some cigarettes at<br />

a gas station then go out, pump some gas, and<br />

strike up a match to cause an explosion that<br />

sends you straight to purgatory. The possibilities<br />

are endless.<br />

After <strong>com</strong>pleting a certain number of objec-<br />

tives with the Salary Man, you would then have<br />

the option of beginning the game as a working-<br />

class woman who begins her day in a different<br />

part of town. After ac<strong>com</strong>plishing her objectives,<br />

you could play the game as an older woman who<br />

wakes up next to a sleeping man in yet-another<br />

part of town, and subsequently a teenage boy in<br />

an orphanage. Starting in different parts of the<br />

city would give access to new, more interesting<br />

areas to die, and make it easier to access some<br />

of the more accident-prone areas.<br />

Of course, there’s a certain amount of<br />

irresponsibility in asking for gamers to con-<br />

template different ways to kill themselves. To<br />

counterbalance this, there would be a thematic<br />

link between the Salary Man and the rest of the<br />

characters that slowly builds up over time. The<br />

game wouldn’t overtly tell you, but little clues<br />

could be found throughout the city, hinting that<br />

all of the characters are linked together in some<br />

way. When the game has been <strong>com</strong>pleted, and<br />

the primary goals have been met with each of<br />

the characters, the credits would roll. When<br />

the final name scrolls off of the screen, a fam-<br />

ily photograph would be fade into the screen<br />

showing the Salaryman, the woman who woke<br />

up next to the strange man, their working-class<br />

daughter, and their orphaned teenage boy. The<br />

theme of the game would then be brought to<br />

the forefront; with the player realizing that sui-<br />

cide affects not only the life of the person killing<br />

themself, but also those of everyone surround-<br />

ing the victim. The player has been killing off<br />

each of these characters because it’s what the<br />

game told him to do, but in the end he or she<br />

would be forced to realize that he has just killed<br />

off an entire family.<br />

Before you start looking up phone numbers<br />

of places where I can get counseling, let me<br />

reassure you that I’m perfectly happy with how<br />

life is going. I’m just not convinced that the con-<br />

cept of dying in a video game has been explored<br />

thoroughly enough in current games. Most of us<br />

play games to let us explore new places. <strong>Why</strong><br />

not a game that explores the depths of depres-<br />

sion?<br />

Salaryman Suicide 55

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!