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Why Game? 1 - TextFiles.com

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time-strategy title set in outer space - receiving<br />

so much outright worship, that’s weird.<br />

What’s weirder is that Starcraft is not<br />

anything like the best-selling <strong>com</strong>puter game of<br />

all time. The Sims, say, has sold many, many<br />

millions more. Still, it would not be unfair to<br />

suggest that The Sims is primarily played by<br />

people that are out of touch with the pulse of<br />

gaming. (Damn, maybe we should just call them<br />

“non-gamers,” sneer derisively, and move on.)<br />

It’s the people who say they Play <strong>Game</strong>s<br />

that like Starcraft. Many of them like it a lot.<br />

Most of them have bought the game, bought it<br />

with such force and passion,and so repeatedly,<br />

that Starcraft still ran for forty dollars new four<br />

years after its release.<br />

This in itself is almost unheard of in the<br />

world of PC games. Ever-changing <strong>com</strong>puter<br />

hardware means that a game that runs on<br />

an average system at a certain date is not at<br />

all guaranteed to run on an average system<br />

six months in the future without patches and<br />

tweaks and kludges. This limits the shelf life of a<br />

PC game severely; game pricing begins at about<br />

$49.99, and then within three to six months<br />

reaches $29.99. Then it goes down to $19.99.<br />

Then a budget <strong>com</strong>pany like Majesco picks it up<br />

and sells it for $9.99, “jewel-case only” at Wal-<br />

Mart. This is only for the successful games, of<br />

course. The unsuccessful ones begin at $49.99<br />

and disappear altogether before the marketplace<br />

registers their existence.<br />

Hell, let’s go back to The Sims: it really<br />

only sold as well as it did because of expan-<br />

sion packs. More and more of them came out,<br />

released at regular six-month intervals, and<br />

every once in a while Electronic Arts pumped out<br />

a new deluxe pack, bundling the core game with<br />

specific expansions. The Sims Deluxe Edition<br />

included the first one. The Sims Double Deluxe<br />

Edition included the first two. The Sims Mega<br />

Deluxe Edition included the first three.<br />

I mean, I like Thriller - I actually like it a<br />

lot, no kidding - but the reason every person<br />

in America owns at least two copies of that<br />

record has less to do with Michael Jackson’s raw<br />

talent as a pop musician than it does with Epic<br />

Records’s releasing seven of the album’s nine<br />

tracks as singles.<br />

The point is, Starcraft did well because it<br />

was doing something, all on its own, which <strong>com</strong>-<br />

pelled people to buy it and <strong>com</strong>pelled developers<br />

to emulate it. It was special.<br />

* * *<br />

My introduction to Starcraft came in 1998,<br />

when I was in fifth grade and talking to a friend<br />

of mine over the lunch table. His name was<br />

Daniel, and he was a heavy-set guy who listened<br />

to Metallica. I had once lent him my copy of<br />

Riven, and he’d returned it the very next day,<br />

telling me it had put him to sleep. He told me I<br />

needed to get into “some better games,” so he<br />

lent me Mechwarrior 2: Mercenaries. I can’t tell<br />

you what that was like because the disc was so<br />

heavily scratched that the installation process<br />

always hung at ninety-three percent <strong>com</strong>pletion.<br />

All of this kind of led me to question Daniel’s<br />

taste, and actually Daniel in general, a little bit<br />

On this day, he was messily drinking choco-<br />

late milk and telling me about this new game he<br />

had gotten.<br />

“It’s called Starcraft,” he told me. “And<br />

there are these units in there, called ‘Vultures.’<br />

And when you click on them a lot, they say, ‘I<br />

don’t have time to fuck around.’” At this point, a<br />

bunch of kids gasped and turned around.<br />

“Is that not sweet?” he asked me. “They<br />

say the word ‘fuck!’”<br />

“Oh. Yeah,” I said.<br />

A Calculated Assault on Starcraft and All it Stands For: <strong>Why</strong> I am Not a <strong>Game</strong>r 35

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