Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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<strong>Game</strong> Design #1<br />
Wes Ehrlichman<br />
Art by Lestrade<br />
Anyone remember the game Bubsy? Most<br />
people who do probably want to forget it. I<br />
actually have fond memories of Bubsy. Not for<br />
what the game was, but for my memories of<br />
what I thought the game was going to be. Bubsy<br />
was first in the long line of shameless Sonic the<br />
Hedgehog rip-offs that attempted to capitalize<br />
on the spiny blue rodent’s success. While Sonic<br />
lived by his attitude (OMG, Sonic taps his foot<br />
when you set down the controller!), Bubsy was<br />
meant to live by his death. You see, Bubsy’s<br />
claim to fame was the dozens of different types<br />
of death that he could succumb to.<br />
I remember an EGM of that era which fea-<br />
tured a huge spread showing many of Bubsy’s<br />
different death animations. Before Bubsy finally<br />
hit my local Software Etc. I would stare at that<br />
page in daily anticipation of killing off that bas-<br />
tard. When the game finally came out, I found<br />
out that these deaths would <strong>com</strong>e cheaply due<br />
to poor control and awkward screen scrolling.<br />
I quickly gave up on Bubsy, but the prospects<br />
introduced by his game were enough to get<br />
me thinking, “Wouldn’t it be cool if there was a<br />
game that centered around trying to die in the<br />
most gruesome way possible?” And from that<br />
the idea for Suicide Salaryman was born.<br />
Suicide Salaryman begins with your char-<br />
acter – a typical Japanese Salaryman, chosen<br />
54 The <strong>Game</strong>r’s Quarter Issue #3<br />
specifically for the high suicide rate among men<br />
who work in Japanese offices – waking up in his<br />
bed. Our character, named by the player upon<br />
beginning a new game, was fired from his job of<br />
25 years the day before, yet continues to wear<br />
his suit in an effort to keep his mind focused on<br />
the years of his life which meant the most to<br />
him - those when he was supporting his family<br />
with his career.<br />
After waking up for the first time the tuto-<br />
rial begins with a step-by-step walkthrough<br />
which explains how to move into the next room<br />
(the kitchen), how to jump (onto the counter),<br />
how to pick up items (a knife), and how to use a<br />
held item (the Salaryman stabs himself). At that<br />
point, an instant replay would trigger, showing<br />
the stabbing in a dramatic camera angle while<br />
tallying up the accumulated suicide points. A<br />
notepad with several different suicide possi-<br />
bilities would slide up from the bottom of the<br />
screen and the “stab self” checkbox would be<br />
checked off by a skeletal grim reaper hand. The<br />
Salaryman would instantly reappear in his bed<br />
and be given another chance to end it all. At this<br />
point, the game would allow you the freedom to<br />
take your character anywhere in Tokyo that you<br />
want, allowing you to kill off the Salaryman in<br />
thousands of different ways.<br />
Each time the Salaryman is killed off,<br />
he will wake up back in his bed for you to try<br />
something else – a bit like the suicide section<br />
of the movie Groundhog Day. The ultimate goal<br />
of the game is to try to <strong>com</strong>plete all of different