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Why Game? 1 - TextFiles.com

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<strong>Game</strong> Design #1<br />

Wes Ehrlichman<br />

Art by Lestrade<br />

Anyone remember the game Bubsy? Most<br />

people who do probably want to forget it. I<br />

actually have fond memories of Bubsy. Not for<br />

what the game was, but for my memories of<br />

what I thought the game was going to be. Bubsy<br />

was first in the long line of shameless Sonic the<br />

Hedgehog rip-offs that attempted to capitalize<br />

on the spiny blue rodent’s success. While Sonic<br />

lived by his attitude (OMG, Sonic taps his foot<br />

when you set down the controller!), Bubsy was<br />

meant to live by his death. You see, Bubsy’s<br />

claim to fame was the dozens of different types<br />

of death that he could succumb to.<br />

I remember an EGM of that era which fea-<br />

tured a huge spread showing many of Bubsy’s<br />

different death animations. Before Bubsy finally<br />

hit my local Software Etc. I would stare at that<br />

page in daily anticipation of killing off that bas-<br />

tard. When the game finally came out, I found<br />

out that these deaths would <strong>com</strong>e cheaply due<br />

to poor control and awkward screen scrolling.<br />

I quickly gave up on Bubsy, but the prospects<br />

introduced by his game were enough to get<br />

me thinking, “Wouldn’t it be cool if there was a<br />

game that centered around trying to die in the<br />

most gruesome way possible?” And from that<br />

the idea for Suicide Salaryman was born.<br />

Suicide Salaryman begins with your char-<br />

acter – a typical Japanese Salaryman, chosen<br />

54 The <strong>Game</strong>r’s Quarter Issue #3<br />

specifically for the high suicide rate among men<br />

who work in Japanese offices – waking up in his<br />

bed. Our character, named by the player upon<br />

beginning a new game, was fired from his job of<br />

25 years the day before, yet continues to wear<br />

his suit in an effort to keep his mind focused on<br />

the years of his life which meant the most to<br />

him - those when he was supporting his family<br />

with his career.<br />

After waking up for the first time the tuto-<br />

rial begins with a step-by-step walkthrough<br />

which explains how to move into the next room<br />

(the kitchen), how to jump (onto the counter),<br />

how to pick up items (a knife), and how to use a<br />

held item (the Salaryman stabs himself). At that<br />

point, an instant replay would trigger, showing<br />

the stabbing in a dramatic camera angle while<br />

tallying up the accumulated suicide points. A<br />

notepad with several different suicide possi-<br />

bilities would slide up from the bottom of the<br />

screen and the “stab self” checkbox would be<br />

checked off by a skeletal grim reaper hand. The<br />

Salaryman would instantly reappear in his bed<br />

and be given another chance to end it all. At this<br />

point, the game would allow you the freedom to<br />

take your character anywhere in Tokyo that you<br />

want, allowing you to kill off the Salaryman in<br />

thousands of different ways.<br />

Each time the Salaryman is killed off,<br />

he will wake up back in his bed for you to try<br />

something else – a bit like the suicide section<br />

of the movie Groundhog Day. The ultimate goal<br />

of the game is to try to <strong>com</strong>plete all of different

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