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Multiagent Systems

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of. Dr. Jürgen Dix · Department of Informatics, TUC <strong>Multiagent</strong> <strong>Systems</strong>, WS 06/07 204/731<br />

3. Decision Making (1) 2. Non-coop Games<br />

Thus Player A’s expected utility is as follows:<br />

1 when playing against B-I: 0x + 1(1 − x) = 1 − x,<br />

2 when playing against B-II: 5 6 x + 1 2 (1 − x) = 1 2 + 1 3 x,<br />

3 when playing against B-III: 1 2 x + 3 4 (1 − x) = 3 4 − 1 4 x.<br />

This can be illustrated with the following picture (see<br />

blackboard). Thus B-III does not play any role.<br />

Thus the maxmin point is determined by setting<br />

1 − x = 1 2 + 1 3 x,<br />

which gives x = 3 8 . The value of the game is 5 8 .<br />

The strategy for Player B is to choose B-I with probability 1 4<br />

and B-II with probability 3 4 .

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