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Multiagent Systems

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Prof. Dr. Jürgen Dix · Department of Informatics, TUC <strong>Multiagent</strong> <strong>Systems</strong>, WS 06/07 225/731<br />

3. Decision Making (1) 3. (Im-) Perfect Information<br />

The following definition covers a game as a tree:<br />

Definition 3.26 (Extensive form Games, Perfect Inf.)<br />

A finite perfect information game in extensive form is a<br />

tuple G = 〈A, A, H, Z, α, ρ, σ, µ 1 , . . . , µ n 〉 where<br />

A is a set of n players, A is a set of actions<br />

H is a set of non-terminal nodes, Z a set of terminal<br />

nodes, H ∩ Z = ∅,<br />

α : H → A assigns to each node a set of actions,<br />

ρ : H → N assigns to each non-terminal node a player<br />

who chooses an action at that node,<br />

σ : H × A → H ∪ Z assigns to each (node,action) a<br />

successor node (h 1 ≠ h 2 implies σ(h 1 , a 1 ) ≠ σ(h 2 , a 2 )),<br />

µ i : Z → R are the utility functions.

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