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Space Grant Consortium - University of Wisconsin - Green Bay

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Figure 4. Convex decomposition collision geometry used for each track shoe<br />

The manual convex decomposition used as few convex hulls as possible that still accurately<br />

described the collision geometry. This was done by studying animations <strong>of</strong> the original excavator<br />

simulations to determine the surfaces on the track shoe that are actively in contact with other<br />

bodies during the simulation. Figure 3 shows both the top and bottom surfaces <strong>of</strong> the track shoe<br />

that are in active contact with other bodies as a darker shade. The white (or lightly shaded)<br />

surfaces saw no contact during the simulation and were omitted in the final collision shape.<br />

Figure 4 shows the final collision shape used for the track shoe body in the ChronoEngine<br />

simulations.<br />

A similar convex decomposition technique is applied to the two gears <strong>of</strong> the drive sprocket. Only<br />

the sections <strong>of</strong> the geometry that are actively colliding with other bodies during the simulation<br />

are included in the collision shape. In this case, each convex gear tooth is used as a collision<br />

object which is rigidly attached to the base body <strong>of</strong> the drive sprocket. Once the correct collision<br />

geometry was created for the track shoe and gear, it was applied to each appropriate body and the<br />

entire model was ready for simulation in ChronoEngine (Figure 5).<br />

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