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[Studies in Computational Intelligence 481] Artur Babiarz, Robert Bieda, Karol Jędrasiak, Aleksander Nawrat (auth.), Aleksander Nawrat, Zygmunt Kuś (eds.) - Vision Based Systemsfor UAV Applications (2013, Sprin

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336 M. Koźlak, A. Kurzeja, and A. <strong>Nawrat</strong><br />

• Trucked vehicle – PT91, WZT3, MID, MG-20,<br />

• Wheeled vehicle – WMI, MS-20,<br />

• Simulation and Tra<strong>in</strong><strong>in</strong>g systems – BESKID-3, SK-1, SK-1 PLATOON<br />

1.1 Serious Gam<strong>in</strong>g – VBS2<br />

Serious gam<strong>in</strong>g is successfully used for tra<strong>in</strong><strong>in</strong>g for more than 10 years. SG solutions<br />

developed by defence or civil <strong>in</strong>dustry are focused <strong>in</strong> most cases on First<br />

Person Perspective or Third Person Perspective simulation of s<strong>in</strong>gle solider, team,<br />

platoon or company level. The ma<strong>in</strong> objective of tra<strong>in</strong><strong>in</strong>g us<strong>in</strong>g serious game is to<br />

improve:<br />

• battlefield awareness,<br />

• teamwork <strong>in</strong>side s<strong>in</strong>gle squad or team,<br />

• operation tactics,<br />

• communication<br />

Contemporary graphics, easy configurable high fidelity models, enhanced physics<br />

and varied available environments opens new possibilities of usage for SG solution.<br />

In company like Research and Development Centre of Mechanical Appliances where<br />

next to tra<strong>in</strong><strong>in</strong>g and simulation system development we run number of analyses and<br />

case study at unmanned systems development. Simulation systems development tools<br />

is also used <strong>in</strong> vehicle development, serious game is be<strong>in</strong>g use both for simulation<br />

and analysis. OBRUM is us<strong>in</strong>g Virtual Battlespace 2 (VBS2) as ma<strong>in</strong> Serious Gam<strong>in</strong>g<br />

solution for S&T system development and prototypes analyses. Virtual Battlespace<br />

2 (http://products.bisimulations.com/development ) is a COTS solution used by<br />

American, Canadian, Australian and many other army’s for tactical tra<strong>in</strong><strong>in</strong>g to company<br />

level. VBS2 is based on ARMA2 graphic eng<strong>in</strong>e, us<strong>in</strong>g NVidia PhysX provide<br />

sufficient for <strong>in</strong>itial systems analysis fidelity of prepared vehicle 3D models.<br />

At the stage of prelim<strong>in</strong>ary analysis OBRUM system designers, software eng<strong>in</strong>eers<br />

and mechanical designers identified SG used by OBRUM for S&T systems<br />

development as a useful for listed above subject analyses:<br />

• HMI <strong>in</strong>terfaces development – test<strong>in</strong>g,<br />

• <strong>Vision</strong> system configuration prototyp<strong>in</strong>g,<br />

• Conceptual vehicles usage verification,<br />

• Controllability analyses,<br />

• Promotion and concept vehicle presentation.<br />

1.2 Object of Study – Base Chassis of Multipurpose Eng<strong>in</strong>eer<strong>in</strong>g<br />

Mach<strong>in</strong>e (WMI)<br />

This article discusses conducted analyses for vision system developed for Multipurpose<br />

Eng<strong>in</strong>eer<strong>in</strong>g Mach<strong>in</strong>e (WMI) fig. 1 developed and presented by OBRUM<br />

<strong>in</strong> year 2012 on International Defence Industry Exhibition MSPO 2012.

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