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The Use of Iambic Pentameter in the

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<strong>of</strong> achiev<strong>in</strong>g a more seamless <strong>in</strong>teraction between humans and mach<strong>in</strong>es. So how much<br />

progress has been made <strong>in</strong> this area <strong>of</strong> study?<br />

Researchers are beg<strong>in</strong>n<strong>in</strong>g to shed light on <strong>the</strong> effects <strong>of</strong> perceptual group<strong>in</strong>g on<br />

attention and navigation <strong>in</strong> <strong>in</strong>terface environments (Addy, 2000; Bennet, Nagy & Flach,<br />

1996; Card, 1982; Niemela & Saarien, 2000; Proctor & Proctor, 1996; Tullus 1981;<br />

Tullis, 1984; Tullus, 1986; Wickens & Carswell, 1996). However, recent discoveries <strong>in</strong><br />

vision science suggest that perceptual group<strong>in</strong>g can be moderated by exposure time<br />

(Kurylo, 1997; Schulz, 2001; Schulz, 2002; Schulz, Peterson, Sanocki & Sellers, 2001;<br />

Schulz & Sanocki, 2003). <strong>The</strong>se f<strong>in</strong>d<strong>in</strong>gs have not been considered with<strong>in</strong> <strong>the</strong> context <strong>of</strong><br />

user <strong>in</strong>terface design, but are <strong>of</strong> great <strong>in</strong>terest because exposure time to user <strong>in</strong>terface is<br />

<strong>of</strong>ten limited by task demands. In light <strong>of</strong> recent f<strong>in</strong>d<strong>in</strong>gs and due to time limits set by<br />

task demands, it is essential to consider <strong>the</strong> effect <strong>of</strong> exposure time on perceptual<br />

group<strong>in</strong>g <strong>in</strong> user <strong>in</strong>terface design.<br />

This review serves to highlight recent discoveries <strong>in</strong> perceptual group<strong>in</strong>g and to<br />

describe how <strong>the</strong>se f<strong>in</strong>d<strong>in</strong>gs can be applied to user <strong>in</strong>terface design. First, a discussion<br />

about how humans organize <strong>the</strong> complex visual stimulus will be presented with specific<br />

emphasis on Gestalt group<strong>in</strong>g. Second, Gestalt group<strong>in</strong>g <strong>in</strong> user <strong>in</strong>terface will be detailed.<br />

Third, time limits set by task demands <strong>in</strong> user <strong>in</strong>terface will be described. Fourth, recent<br />

discoveries <strong>in</strong> perceptual organization will be highlighted. F<strong>in</strong>ally, <strong>in</strong> light <strong>of</strong> this review,<br />

a new l<strong>in</strong>e <strong>of</strong> research will be discussed that has tested <strong>the</strong> potential application <strong>of</strong> recent<br />

discoveries <strong>in</strong> Gestalt group<strong>in</strong>g to user <strong>in</strong>terface design. Specifically, a series <strong>of</strong><br />

experiments that tested global and local pushbutton group<strong>in</strong>g by time <strong>in</strong> user <strong>in</strong>terface<br />

6

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