The Use of Iambic Pentameter in the
The Use of Iambic Pentameter in the
The Use of Iambic Pentameter in the
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Time Course <strong>of</strong> Perceptual Group<strong>in</strong>g <strong>in</strong> <strong>Use</strong>r Interface Displays<br />
Melissa F. Schulz<br />
ABSTRACT<br />
Perceptual group<strong>in</strong>g describes <strong>the</strong> organization <strong>of</strong> small elements <strong>in</strong>to larger objects.<br />
Research <strong>in</strong> user <strong>in</strong>terface (UI) design has demonstrated effects <strong>of</strong> perceptual group<strong>in</strong>g on<br />
attention and navigation. However, group<strong>in</strong>g can be mediated by a variety <strong>of</strong> task factors.<br />
One such mediator is process<strong>in</strong>g time. Recent discoveries <strong>in</strong> vision science suggest that<br />
elemental group<strong>in</strong>g can occur <strong>in</strong> more than one way, depend<strong>in</strong>g on how long elements are<br />
displayed. <strong>The</strong>se f<strong>in</strong>d<strong>in</strong>gs have led to a new understand<strong>in</strong>g <strong>of</strong> perceptual organization <strong>of</strong><br />
elements <strong>in</strong> real-world spatial environments. However, <strong>the</strong>se f<strong>in</strong>d<strong>in</strong>gs had not been<br />
explored with<strong>in</strong> <strong>the</strong> context <strong>of</strong> UI environments. Time limits to UI are <strong>of</strong>ten set by task<br />
demands. Exposure time limits may affect perceptual group<strong>in</strong>g <strong>of</strong> elements <strong>in</strong> UI. Here I<br />
report a series <strong>of</strong> experiments that tested global and local pushbutton group<strong>in</strong>g by time <strong>in</strong><br />
user <strong>in</strong>terface displays. <strong>The</strong> research question was to determ<strong>in</strong>e whe<strong>the</strong>r global or local<br />
depictions <strong>of</strong> pushbutton group<strong>in</strong>gs speed <strong>in</strong>teraction with user <strong>in</strong>terface. Global and local<br />
group<strong>in</strong>gs were compared because prior researchers have discovered that global scene<br />
properties can be perceived before local scene properties. For this reason, it was<br />
hypo<strong>the</strong>sized that global, as opposed to local, depictions <strong>of</strong> pushbutton group<strong>in</strong>gs would<br />
speed human-<strong>in</strong>terface <strong>in</strong>teractions. Global group<strong>in</strong>g was def<strong>in</strong>ed as group<strong>in</strong>g by<br />
vi