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The Use of Iambic Pentameter in the

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perception <strong>of</strong> <strong>the</strong> <strong>in</strong>terface display to be someth<strong>in</strong>g o<strong>the</strong>r than <strong>the</strong> perception that<br />

designers and experimenters analyze and implement. Recent research <strong>in</strong> vision science<br />

suggests that <strong>the</strong> nature <strong>of</strong> group<strong>in</strong>g may be different <strong>in</strong> limited exposure time conditions<br />

than it is <strong>in</strong> unlimited exposure time conditions (Kurylo, 1997; Schulz, 2001; Schulz,<br />

2002; Schulz et al., 2001; Schulz & Sanocki, 2003). Based on <strong>the</strong>se f<strong>in</strong>d<strong>in</strong>gs, it is critical<br />

to consider <strong>the</strong> time limits set on tasks that users face when perceiv<strong>in</strong>g <strong>in</strong>terface displays.<br />

Time limited task demands<br />

<strong>The</strong> relationship between Gestalt group<strong>in</strong>g and UI design has been carefully<br />

considered <strong>in</strong> terms <strong>of</strong> attention and navigation (Bailey, 1982; Bellcore, 1995; Card,<br />

1982; Danchak, 1976; Galitz, 1985; Holden, Adolf & Woolford, 1997; Jones & Okey,<br />

1997; Moore & Fitz, 1993; Stewart, 1976; Streveler & Wasserman, 1984; Tullis, 1983;<br />

Tullis, 1988; Williges & Williges, 1981). In <strong>the</strong>se cases, Gestalt group<strong>in</strong>g has been<br />

treated as a static property. However, group<strong>in</strong>g is not always static. <strong>The</strong>re are several<br />

moderat<strong>in</strong>g factors that can change our perception <strong>of</strong> group<strong>in</strong>g, mak<strong>in</strong>g group<strong>in</strong>g much<br />

more <strong>of</strong> a dynamic process. One such moderator is exposure time. <strong>Use</strong>r <strong>in</strong>terface duration<br />

can be limited by a variety <strong>of</strong> task factors. In what follows, a sample <strong>of</strong> <strong>the</strong>se task factors<br />

are briefly identified and evaluated.<br />

Meet<strong>in</strong>g deadl<strong>in</strong>es. Computer users are rewarded for complet<strong>in</strong>g tasks quickly.<br />

To accomplish this, <strong>the</strong>y must navigate quickly through <strong>the</strong> <strong>in</strong>terfaces that are displayed.<br />

Consider <strong>the</strong> employee who is late for a presentation to which he had planned to br<strong>in</strong>g a<br />

picture from a database. <strong>The</strong> employee must quickly navigate through <strong>the</strong> database to<br />

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