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Open and Distance Learning for Sustainable Development

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There are now close to a hundred of these in the market <strong>and</strong> COL is involved with UNESCO<br />

<strong>and</strong> the World Bank's Infodev in doing an assessment of them. The chances are that within a<br />

few years, equipment will be much less of a problem as costs continue to fall.<br />

COL has also been instrumental in developing what we could call a virtual printing press.<br />

Technically speaking, this is software, but its potential impact in widening access to printbased<br />

learning materials could be compared to Gutenberg's invention of printing. Although an<br />

increasing number of teachers have access to the Internet at work, the majority of learners in<br />

the Commonwealth will not have connectivity in the <strong>for</strong>eseeable future. COL there<strong>for</strong>e made<br />

it a priority to develop an e-learning technology to produce customised print materials from<br />

any Mediawiki software installation.<br />

We worked with the Wikimedia Foundation Inc., which oversees Wikipedia, the largest free<br />

content repository in the world, <strong>and</strong> a company called PediaPress to develop an open source<br />

technology that allows educators to build their own print collections from different pages to<br />

give them a unique print-based study guide.<br />

The materials are produced in portable document <strong>for</strong>mat (pdf) which can easily be reproduced<br />

locally <strong>and</strong> mailed to learners through more conventional means. You can experiment with<br />

this technology on COL's WikiEducator. The potential impact is huge because at a technical<br />

level we now have the means to provide access to a free encyclopaedia in print <strong>for</strong>mat <strong>for</strong><br />

every teacher <strong>and</strong> learner in the world. In this way COL is helping to connect the<br />

unconnected.<br />

Software<br />

Software is the enabler. It is the means to achieve our educational aims of designing teachinglearning<br />

interactions <strong>and</strong> developing content. Software should support what educators do best<br />

rather than constrain them. COL respects the freedom of educators to teach with the<br />

technologies, curricula <strong>and</strong> learning materials of their choice whether that involves<br />

proprietary or open source software. Teachers <strong>and</strong> institutions should choose the best tool <strong>for</strong><br />

the job in the light of their own circumstances.<br />

In any case, in this fast-changing world, educational institutions have more pressing<br />

challenges than personal software choices. One is the interoperability of digital content<br />

among different systems <strong>and</strong> the use of open st<strong>and</strong>ards. The reason that the Internet grew<br />

exponentially was because of interoperable technologies, such as specifications, guidelines,<br />

software, <strong>and</strong> tools.<br />

For example, the Hypertext Markup Language (HTML) is an open specification administered<br />

by the World Wide Web consortium that defines the basic building blocks of a web page.<br />

<strong>Open</strong> st<strong>and</strong>ards enable private software companies <strong>and</strong> open source developers to speak the<br />

same language, which leads to a wide choice of browsers, editors <strong>and</strong> authoring tools that<br />

produce interoperable content.<br />

There is an encouraging trend towards greater openness, <strong>for</strong> example in the area of wordprocessing<br />

with the introduction of the <strong>Open</strong> Packaging Convention. COL urges all<br />

concerned to work through the issues so that we can exchange documents more freely<br />

between systems. This is not a game of winner take all, but rather of finding the best answers<br />

<strong>for</strong> all the world's computer users. We believe there is enough maturity <strong>and</strong> technical skill to<br />

accomplish this.<br />

Beware of claims that e-learning is cheap. Like all distance education, the major cost is the<br />

time that teachers, learning designers, graphic artists <strong>and</strong> editors spend developing high<br />

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