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Clayton George Wickham - final thesis

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72<br />

own demise. Within the story the victim, typically female, seems to be more<br />

transfixed on the reflective surface above the lens than the weapon or the killer.<br />

While watching the footage from the perpetrator-camera, the victim appears to be<br />

looking into the lens, because the proximity between the mirror and the lens is so<br />

close, and to the victim, the mirror acts as a lens of sorts, showing her an event in<br />

which she is immediately participating, but from the perspective of the other. We<br />

can assume that the victim is also aware of the artifice of the contraption, but the<br />

image itself becomes a stronger focal point of involvement than the mirror itself. In<br />

effect, the viewer is witnessing perpetrator-camera footage that feels like eye/camera<br />

footage of a subject who is witnessing the same event as the viewer and from the<br />

same perspective through similar sensations of artifice awareness. Essentially, the<br />

viewer and the participants of the action all see the same images, locking the viewer<br />

into a structural equivalent of electronic feedback. In this way, through Peeping<br />

Tom, Michael Powell has drawn the audience into a more inclusive and participatory<br />

position than any other film to date.<br />

Raymond Lefevre argues that Peeping Tom is a film solely about seeing.<br />

Near the beginning of the essay “From Voyeurism to Infinity,” Lefevre says that<br />

“All of this revolves around a singular concept: the eye.” Lefevre continues, “The<br />

details of set decoration, staging, and casting, lines of dialogue, color, plot line,<br />

editing, all come together to express a world captured by a gaze.” (87)<br />

While audience identification with film characters, as Robin Wood<br />

maintains, is a difficult and complex relationship to understand and analyse, it is<br />

important to understand the overall creation of perspective and point of view, and<br />

horror proves to be a genre with a tremendous density of perspective. The<br />

eye/camera as a device takes large steps towards defining the perspective a film

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