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Clayton George Wickham - final thesis

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110<br />

Freddy’s direct perspective. Gibb still looks at the camera and screams, shot from the<br />

position of Freddy’s eye.<br />

This shot, however, along with an eye/camera shot at the beginning from<br />

Freddy looking at a young female victim in flashback are the only eye/camera shots<br />

from Freddy’s position. The additional consideration of the eye/camera shot at the<br />

beginning as occurring before Freddy’s first death and the one involving Gibb being<br />

off-model is significant. The “Dream-master” Freddy’s direct eye/camera being<br />

excluded from the film’s aesthetic whereas Jason’s and the central characters’<br />

eye/cameras appear frequently, isolates Freddy, identifying him as the film’s<br />

ultimate antagonist, victimising not only the teenagers in the films, but Jason as well.<br />

While director Ronny’s Yu’s ultimate aesthetic attempts to foreground visceral<br />

impact as in his earlier films Bride of Chucky (1998) and The 51 st State (2001), with<br />

the eye/camera playing an important role in this, it is additionally used to identify the<br />

absolute antagonist, and present him as an “other”. Bordwell has identified an<br />

increased inclination towards a more visceral aesthetic, such as that utilised by Yu,<br />

in Hollywood in general, which he claims came to prominence particularly in the<br />

1980s. This can be found in his writing on what he calls “intensified continuity.”<br />

(2006; 121-138) The general aesthetic qualities he attributes to intensified continuity<br />

are “rapid editing, bipolar extremes of lens lengths, reliance on close shots, and<br />

wide-ranging camera movements.” (121)<br />

The variety of eye/camera usage in these examples demonstrates that the<br />

eye/camera can contribute to a complex aesthetic effect, and that the context of the<br />

shot can alter emotional response and engagement with a film text. However,<br />

eye/camera shots have not been used in a consistent manner, and more intricate<br />

visual codes have been developed for the eye/camera over time.

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