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Clayton George Wickham - final thesis

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113<br />

perspective experience, and ultimately defining generic orientation and providing<br />

momentary visceral shock.<br />

In Jason X’s sparing use of the eye/camera, it specifically develops generic<br />

definition, which is significant to the inter-generic nature of the narrative. The film<br />

largely utilizes science fiction genre aesthetics, and the eye/camera is only used in<br />

sequences when a horror aesthetic is appropriate to the narrative, as in Jason<br />

sneaking up on Crutch, which reminds the viewer of the potential threat Jason<br />

represents, both to individuals and to the entire ship, as Crutch is the pilot. It is<br />

therefore significant that, aside from the overt iconography of the series 17 , the<br />

eye/camera is the primary aesthetic device used to orientate the viewer within the<br />

horror genre while the dominant aesthetic belongs to the science fiction genre.<br />

These eye/camera shots provide an extreme sense of contrast to the science fiction<br />

sequences of the film, strictly shot from an omniscient third person perspective 18 .<br />

The horror and science fiction sequences are set apart largely by the use of the<br />

eye/camera in Jason X, and the vulnerable eye/camera positionings, through this<br />

contrast, are intensified by the relative rareness of eye/camera usage.<br />

Eye/camera usage and design in these films becomes a primary example of<br />

design based on monetary and business consideration, as initially pointed out by<br />

Sean Cunningham. Based on the success of the first film, which adapted an aesthetic<br />

to model the financial success of Halloween, the eye/camera became a prominent<br />

17 It is important to note that the iconographic elements of the Friday the 13 th franchise are filtered<br />

through the science fiction genre: Jason’s hockey mask is made metallic with a design reminiscent of<br />

Futurism, and the Camp Crystal Lake sequence is placed within the context of a virtual reality<br />

hologram.<br />

18 One example of third person perspective in Jason X can be seen in the sequence involving his DNA<br />

reconstruction, which is shot through a series of tripod mounted close ups and medium shots, along<br />

with smooth tilts and tracking shots.

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