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Clayton George Wickham - final thesis

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104<br />

continued use of eye/camera coding, even after it becomes apparent that it is not an<br />

eye/camera shot is designed to put the audience at ease, by informing them that they<br />

are no threat to the character they are watching. In fact, because we do not watch<br />

Alice undress or see her in the shower, she maintains a sense of modesty, and the<br />

audience is provided with a sense of propriety and respectability. The audience does<br />

not see Alice’s nudity, and her lack of apparent physical vulnerability guards her<br />

against the viewer being a threat. This sense of ease the mimic eye/camera provides<br />

places the audience in a vulnerable position, as the viewer becomes unable to tell<br />

when they are a threat or benign. In this way, eye/camera coding in Friday the 13 th<br />

Part 2 puts the film in a position of power over the audience.<br />

In Friday the 13 th Part III 3-D, Miner, repeats, although less frequently,<br />

mimic eye/camera shots like those in Friday the 13 th Part 2. One notable example is<br />

the sequence in which Debbie is in the shower. As she showers, an eye/camera<br />

coded shot moves toward the shower, and we can see her outline through the shower<br />

curtain. She opens the shower curtain and it turns out to be Andy, walking on his<br />

hands. Although this is the perspective of a character, it is not that of the character’s<br />

eyeline, but of the character’s footline. This shot is repeated a few moments later<br />

after Andy’s death, but as Debbie opens the curtain, there is nobody there. This shot<br />

is repeated again in direct eye/camera as Chris comes back to the cabin to investigate<br />

the tap running in the bathtub. There is no silhouette of a person behind the shower<br />

curtain as Chris approaches, but the same movement and positioning is repeated. In<br />

all, Friday the 13 th Part III 3-D is an example of Miner’s continued experimentation<br />

and unique usage of eye/camera coding, extending the experiential element into a<br />

three dimensional aesthetic. With mimic eye/camera shots appearing briefly in<br />

Friday the 13 th , and the repetition across the following two sequels with increased

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