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Clayton George Wickham - final thesis

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23<br />

Chapter 2: The Eye/Camera Defined and Established<br />

One recognizable trope of the slasher genre is a direct representation of<br />

character perspective: the first-person camera. The first-person camera shows a<br />

moving image from the point of view of a character, and attempts to replicate<br />

movement and positioning that would connect the audience to the experience of<br />

active human viewing. This is a device that has been the subject of academic<br />

discourse, particularly in regards to horror and has been theorized and interpreted in<br />

a variety of ways in terms of function and implication. Over the course of this<br />

chapter, I first aim to describe the theoretical eye/camera model to be used in my<br />

argument, and then clarify the significant academic discourses surrounding this<br />

aesthetic device. I will then explore how, and to what effect, the point of view shot<br />

has been utilised throughout the history of cinema particularly within the horror<br />

genre and <strong>final</strong>ly describe how it has evolved both technically and in terms of<br />

representation. This will provide a historical grounding that will contextualize the<br />

Friday the 13 th films, demonstrating the franchise’s positioning within a greater<br />

aesthetic evolution.<br />

Eye/Camera Definitions and Critical Understanding<br />

“I”-Camera is a term brought to academic prominence by Carol J. Clover and<br />

used regularly in relation to the slasher sub-genre of horror in her book Men, Women<br />

and Chainsaws: Gender in the Modern Horror Film (1992). This term is used to<br />

describe a composition indicating a first-person perspective within the film. The<br />

function of the “I”-Camera is to compress three visual planes so that they inhabit the

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