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Clayton George Wickham - final thesis

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87<br />

the viewer and a mouse walking on a plank in close proximity to the viewer. Even<br />

with the eye/camera positioning included, the narrative irrelevance of these shots<br />

creates a sense of separation between the characters and the viewer, but provides a<br />

visceral spectacle.<br />

This scene is designed to create the expectation of 3-D as an obvious novel<br />

device used solely for spectacle, which is gradually subverted as the film continues.<br />

The eye/camera in the rest of the film alternates between characters, both Jason and<br />

the victims, watching events from a distance, and the position of a victim of an act,<br />

usually violent. This overtly links the camera to the viewer. Miner occasionally<br />

uses this position of victimisation, or more appropriately the object of an action, to<br />

highlight the difference between character and audience perspective. One of these<br />

sequences involves Debbie lying on the ground sunbathing as Andy sits above her,<br />

playing with a yo-yo close to her face. The audience sees the yo-yo coming toward<br />

them through Debbie’s eye/camera from an extreme low angle, looking directly<br />

upwards at Andy. This combines the novelty 3-D effect of an object coming within<br />

close proximity and simultaneously inhabiting the perspective of someone lying<br />

horizontal, in direct opposition to the vertical seating position of the cinema viewer,<br />

creating a disorienting effect. The same disorientation occurs in a shot where Chuck,<br />

making popcorn, removes the lid of the kettle and tries to catch the popcorn in his<br />

mouth as it flies upward. The viewer sees through Chuck’s eye/camera looking<br />

directly downward into the kettle as the popcorn jumps towards the audience. This<br />

effect occurs again after Debbie notices blood dripping on the magazine she is<br />

reading; the viewer experiences her eye/camera as she looks directly up and sees<br />

Andy’s bisected body dripping blood. These are extreme examples of positional<br />

disorientation, but the victim’s eye/camera provides the expected visceral shocks that

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