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Clayton George Wickham - final thesis

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84<br />

of the truck, pondering the object as Ted asks “What’s that?” Jeff responds,<br />

“Where’d that sucker come from?” and Ted replies “I don’t know. Let’s move it.”<br />

As this exchange occurs, the viewer is placed in a stalker’s, most likely Jason’s,<br />

eye/camera, watching the unsuspecting characters as they move about, placing this<br />

viewer in a more powerful position than the characters he or she is watching. Later<br />

in the film, Deputy Winslow, chasing Jason through the forest comes upon his<br />

makeshift shack. We see through Deputy Winslow’s eye/camera as he explores the<br />

cabin, actively looking around this location. Although he is actively investigating<br />

the premises, the fact that he is killed in the process implies limited control; his death<br />

indicates that there is something he did not see. His actions may be proactive, but<br />

his perspective is fallible.<br />

With Friday the 13 th Part III 3-D, Miner often reverses the inhabiting<br />

perspective of the eye/camera to the victim, which is further enhanced by the 3-D<br />

effects. This exposes the vulnerability of the 3-Dimensional cinema viewer, thereby,<br />

through different means, places the film in a position of power over the audience.<br />

Regarding the decision to shoot Friday the 13 th Part III using 3-D devices and<br />

aesthetics, Miner said, “With the Friday the 13 th films, we had always made a<br />

conscious decision to make the same movie over again, only each one would be<br />

slightly different.” (Bracke; 74) Miner continued, “So it occurred to me that a Friday<br />

the 13 th Part 3 and 3-D would be a perfect combination.” Utilising 3-D provides the<br />

impetus for taking the formula established by the first two films in the series, but<br />

aligning the perspective with the victim, unlike the tendency to place the eye/camera<br />

in positions of power in the first two films. Thomas M. Sipos directly compares 3-D<br />

to victim-orientated point of view shots: “Like 3-D photography, a victim’s POV<br />

helps audiences experience scary events firsthand.” (2010; 83) Frank Mancuso, Sr.,

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