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Web-based Learning Solutions for Communities of Practice

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ing its course. During an extended event, a range<br />

<strong>of</strong> trade-<strong>of</strong>fs may take place, including <strong>for</strong>mal<br />

and in<strong>for</strong>mal, explicit or ambient interactions in<br />

no specific order. There is a lack in appropriate<br />

synchronous tools to support such unusual patterns,<br />

avoiding at the same time the disruption <strong>of</strong><br />

the workflow, by leveraging the use <strong>of</strong> <strong>for</strong>eground<br />

and background channels.<br />

Finally, this study clearly indicates a need<br />

<strong>for</strong> a better model <strong>of</strong> how to effectively combine<br />

communication channels, such as multi-party<br />

videoconferencing, video presence, instant messaging<br />

and audio chat, that together may <strong>for</strong>m<br />

an appropriate collaborative virtual space <strong>for</strong><br />

community members, managing the challenging<br />

switch between <strong>for</strong>eground and background<br />

communication.<br />

CONCLUSION<br />

The concept <strong>of</strong> an extended event is introduced<br />

here as a challenging scenario which requires a<br />

set <strong>of</strong> tools to allow <strong>for</strong> multi-party, prolonged<br />

and multi-channeled communication. Online<br />

communities <strong>of</strong> practice <strong>of</strong>ten participate in<br />

such events driven by activities such as collaborative<br />

proposal writing. However, there<br />

are no plat<strong>for</strong>ms integrating the features that<br />

can effectively support the activities held in the<br />

context <strong>of</strong> these events. Due to the lack <strong>of</strong> such<br />

plat<strong>for</strong>ms, different tools are used in different<br />

phases <strong>of</strong> extended events.<br />

The community studied uses the combination<br />

<strong>of</strong> the audiovisual channel as the <strong>for</strong>eground communication<br />

medium and the text chat channel<br />

as the background communication medium in<br />

pre-arranged meetings or opportunistic communicative<br />

events resulting from ambient awareness<br />

interactions. The audiovisual channel has been<br />

dominated by a moderator in arranged meetings<br />

and was also used <strong>for</strong> impromptu one-to-one interactions.<br />

The qualitative analysis <strong>of</strong> the text chat<br />

has shown that the community members used the<br />

110<br />

Live Virtual Technologies to Support Extended Events in Online <strong>Communities</strong><br />

text chat channel effectively in interactions related<br />

to work as well as to denote social presence and<br />

enhance their group sense. The text chat favoured<br />

multi-party communication in both videoconference<br />

and video awareness applications, allowing<br />

everyone to communicate anytime without interrupting<br />

the speaker’s flow.<br />

The selection <strong>of</strong> synchronous tools is not<br />

random. It is identified by the needs <strong>of</strong> the group<br />

at different temporal points during the course<br />

<strong>of</strong> the event. The group meets in a pre-arranged<br />

setting with a moderator who ensures that work<br />

is delivered on time. Once tasks are assigned, all<br />

participants go back to work, running ambient<br />

awareness applications to be able to communicate<br />

with peers in case they need to ask a question or<br />

make a quick decision, but without interrupting<br />

their workflow <strong>for</strong> longer periods as they would<br />

in a videoconference. Every time the users have to<br />

decide what to select <strong>for</strong> their prolonged collaboration,<br />

whilst each time they may use a different<br />

tool or a combination <strong>of</strong> tools.<br />

Awareness and disruption trade-<strong>of</strong>fs were not<br />

a main issue in the current context <strong>of</strong> an extended<br />

event. This is due to the goal driven nature <strong>of</strong><br />

the event, with shared tasks that need to be accomplished<br />

in a short time periods with group<br />

collaboration. The well-defined goals and duration<br />

<strong>of</strong> the collaboration can lower the barriers<br />

<strong>for</strong> acceptability <strong>of</strong> background communication<br />

systems. In extended events, users need to be<br />

in continuous contact either using pre-defined<br />

meetings or ambient awareness to collaborate<br />

with their colleagues or make a decision, without<br />

considering this sort <strong>of</strong> communication intrusive<br />

regarding their privacy.<br />

The main inconvenience <strong>of</strong> using a set <strong>of</strong> tools<br />

to support extended events was that the users<br />

had to switch from one tool to another. When <strong>for</strong><br />

example a videoconference event was reaching<br />

its end, participants were discussing the use <strong>of</strong><br />

another tool to continue working together, not<br />

necessarily in the context <strong>of</strong> a set meeting. On other<br />

occasions, users were discussing the experience

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