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Web-based Learning Solutions for Communities of Practice

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a<strong>for</strong>ementioned gap. In particular, CoPe_it! aims<br />

at reconsidering the notion <strong>of</strong> <strong>for</strong>mality in argumentative<br />

collaboration systems. Within CoPe_it!<br />

<strong>for</strong>mality is not considered a rigid property <strong>of</strong> the<br />

system, but rather an adaptable aspect <strong>of</strong> it. It<br />

builds on the assumption that argumentative collaboration<br />

environments are environments where<br />

understanding occurs through the emergence<br />

<strong>of</strong> the collaboration space. This emergence is<br />

characterized by small and incremental changes<br />

<strong>of</strong> the available items in the collaboration space<br />

that - although local in nature - when accumulated<br />

lead to global trans<strong>for</strong>mation <strong>of</strong> the collaboration<br />

space into something that is useful <strong>for</strong> the task at<br />

hand. In particular, CoPe_it! attempts to provide<br />

the framework to support the emergence <strong>of</strong> decisions<br />

in online collaborations. Within the CoPe_it!<br />

approach, the notion <strong>of</strong> emergence is conceived on<br />

two levels: emergence within a shared collaboration<br />

space where individual items are trans<strong>for</strong>med<br />

into prospective solutions and emergence between<br />

shared collaboration spaces where the collaboration<br />

is trans<strong>for</strong>med into a decision. In CoPe_it!<br />

these two <strong>for</strong>ms <strong>of</strong> emergence are considered as<br />

related as emergence between shared collaboration<br />

spaces is <strong>based</strong> on emergence within shared<br />

collaboration spaces. To implement this framework,<br />

CoPe_it! introduces the notion <strong>of</strong> incremental<br />

<strong>for</strong>malization into argumentative collaboration<br />

research drawing upon approaches that have been<br />

well established in other related areas <strong>of</strong> research,<br />

such as hypertext (Marshall & Shipman, 1997;<br />

Shipman & McCall, 1994), knowledge management<br />

and CSCW (Cox & Greenberg, 2000). The<br />

rest <strong>of</strong> the chapter is organized as follows: first<br />

we outline the motivation and discuss the notion<br />

<strong>of</strong> emergence in argumentative collaboration. We<br />

then review existing systems with respect to their<br />

ability to support emergent structures and decision<br />

making and present the mechanisms provided by<br />

CoPe_it! to address the main concerns. The last<br />

section concludes the chapter and identifies issues<br />

<strong>for</strong> future work.<br />

130<br />

MOTIVATION<br />

From ‘Collecting’ to ‘Deciding’<br />

Two factors stimulate our work to reconsider the<br />

way, argumentative collaboration is currently<br />

supported by existing systems: the emphasis <strong>of</strong><br />

these systems on <strong>for</strong>malization and the coming<br />

<strong>of</strong> the so-called <strong>Web</strong> 2.0 era.<br />

Existing argumentative collaboration tools emphasize<br />

on <strong>for</strong>mality, i.e. the provision <strong>of</strong> a fixed<br />

set <strong>of</strong> abstractions and rules, with well defined<br />

semantics, to which all participant actions must<br />

comply. Their main aim is to provide the tailored<br />

yet fixed vocabulary to articulate all involved<br />

considerations (ideas, positions etc) in a way that<br />

is close to the domain <strong>of</strong> use. By prescribing the<br />

possible discourse moves, not only a common<br />

understanding <strong>of</strong> the problem among participants<br />

can be achieved, but the fixed semantics makes<br />

it also possible to introduce active computational<br />

support. However, despite the apparent benefits,<br />

such prescribed methods received much criticism.<br />

In particular, the <strong>for</strong>mal structures were the reason<br />

these systems were difficult to use, requiring great<br />

ef<strong>for</strong>ts from individuals (Grudin, 1996; Hurwitz<br />

and Mallery, 1995), and proved to be barriers<br />

rather than catalysts <strong>for</strong> collaboration, as they<br />

slow down the activities (Buckingham Shum,<br />

1996). The <strong>for</strong>mal structure imposed has been the<br />

leading cause <strong>for</strong> the failure <strong>of</strong> these systems <strong>for</strong><br />

widespread adoption (Nam & Ackerman, 2007).<br />

This is consistent with similar observations in<br />

other fields such as knowledge-<strong>based</strong> systems,<br />

groupware systems, and s<strong>of</strong>tware engineering<br />

tools (Shipman & Marshall, 1999). On the other,<br />

simpler online discussion tools, such as <strong>Web</strong>-<strong>based</strong><br />

<strong>for</strong>ums, gained phenomenal adoption precisely<br />

because <strong>of</strong> their lack <strong>of</strong> sophisticated <strong>for</strong>mal<br />

structures, and their emphasis on “naturalness <strong>of</strong><br />

interactions” (Nam & Ackerman, 2007).<br />

A second motivation <strong>for</strong> rethinking argumentative<br />

collaboration tools is related to the advent <strong>of</strong><br />

was has been termed as the <strong>Web</strong> 2.0 era (O’Reilly,<br />

2005; Anderson, 2007). Although the term “<strong>Web</strong><br />

2.0” stills lacks a precise definition, and the dis-

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