Web-based Learning Solutions for Communities of Practice
Web-based Learning Solutions for Communities of Practice
Web-based Learning Solutions for Communities of Practice
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ested in learning from each other in a specific<br />
domain. Knowledge transmission takes place<br />
when members share stories about their personal<br />
experiences.<br />
Sponsored CoPs are mandated and supported<br />
by a preexisting organization, such as a<br />
private company, a government department, or<br />
a university. In this case the domain <strong>of</strong> interest<br />
is <strong>of</strong>ten predefined by the sponsoring body, and<br />
the prospective members themselves choose to<br />
join. Often some resources are provided by the<br />
sponsoring body, while the members organize<br />
other resources as and when required.As per<br />
Nickolas (2003), a sponsored CoP has three<br />
main objectives:<br />
1. To enable colleagues to learn from one another<br />
through the sharing <strong>of</strong> issues, ideas,<br />
lessons learned, problems and their solutions,<br />
research findings and other relevant aspects<br />
<strong>of</strong> their mutual interest;<br />
2. To more broadly share and better leverage<br />
the learning that occurs in the CoP with<br />
others;<br />
3. To generate tangible, measurable, valueadded<br />
benefits to the business.<br />
One <strong>of</strong> the main benefits <strong>of</strong> <strong>for</strong>ming a CoP is<br />
that its objectives are congruent with those <strong>of</strong> the<br />
new pedagogy required <strong>for</strong> on-demand and lifelong<br />
learning. This new pedagogy is <strong>based</strong> not on<br />
prepared lectures but on sharing experiences; and<br />
there is no better way to share experiences than<br />
storytelling. However, the story must engage the<br />
audience’s emotions to be memorable, and thus, effective<br />
in imparting memorable understanding.<br />
For the story to be engaging and effective<br />
it must be told well by combining aspects <strong>of</strong><br />
storytelling that make a story engrossing, while<br />
conveying the educational message embodied in<br />
the experience being related.<br />
Aristotle gave the principles <strong>of</strong> good storytelling<br />
in his treatise called Poetics, around 2300 years<br />
ago (Aristotle, 1996). McKee (1998) has added<br />
70<br />
Using Storytelling as the Pedagogical Model <strong>for</strong> <strong>Web</strong>-Based <strong>Learning</strong><br />
storytelling principles that are more modern in<br />
their approach and connotation, and can be applied<br />
to creating engaging educational stories as<br />
well (Sharda, 2006).<br />
Some <strong>of</strong> the challenges faced by most people<br />
when creating a story <strong>for</strong> describing their experience<br />
are: not knowing where to start, how to<br />
proceed, how to end, what to include, and what<br />
to leave out <strong>of</strong> the story. Movement Oriented<br />
Design (MOD) is a framework <strong>for</strong> creating effective<br />
stories using principles <strong>of</strong> good storytelling<br />
to create an engaging narrative.<br />
MOVEMENT ORIENTED<br />
DESIGN (MOD)<br />
Movement Oriented Design (MOD) provides a<br />
methodology <strong>for</strong> crafting the plot and the narrative<br />
<strong>of</strong> a story starting with just the story concept.<br />
The terms story, plot and narrative refer to similar<br />
concepts, with some subtle differences in connotation.<br />
Succinct definitions <strong>of</strong> these terms are given<br />
in the following (Bateman, 2008):<br />
• Event is a happening that takes place in a<br />
story. However, by itself a single event is<br />
not a story.<br />
• Story is a collection <strong>of</strong> events, which together<br />
create a meaningful discourse.<br />
• Plot is the way in which the events <strong>of</strong> a<br />
story are connected, to create the intended<br />
meaning. A given story has a main plot,<br />
and can have one or more sub-plots.<br />
• Narrative is the sequence in which the<br />
events are revealed to the audience. A given<br />
story with a given plot and some subplots<br />
can be told with different narratives.<br />
Each narrative is likely to have a different<br />
emotional impact on the audience.<br />
The focus <strong>of</strong> storytelling in a CoP context is<br />
to narrate personal experiences or events, such<br />
that the narration <strong>of</strong> the story keeps the audience