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Web-based Learning Solutions for Communities of Practice

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Visualising the Invisible in Science Centres and Science Museums<br />

Figure 3. The general architecture <strong>of</strong> the CONNECT system.<br />

as distributor <strong>of</strong> in<strong>for</strong>mation giving access to large<br />

databases, organizer <strong>of</strong> suitable didactical activities<br />

such as conventional or virtual exhibit visits<br />

or/and participation to live scientific experiments.<br />

Additionally it interconnects all the members <strong>of</strong><br />

the network, by allowing <strong>for</strong> ubiquitous access to<br />

educational and scientific resources to students,<br />

teachers and users in general from all around<br />

Europe.<br />

The Virtual Science Thematic Park provides<br />

support <strong>for</strong> single and multi-user (<strong>for</strong> groups as<br />

large as a school classroom) and it includes two<br />

major components (a) the mobile AR system<br />

which the visitor used during his/her real visit to<br />

a museum/science park and (b) the CONNECT<br />

plat<strong>for</strong>m which facilitated the virtual visits <strong>of</strong> a<br />

remote classroom to a museum/science park.<br />

The Mobile AR System<br />

The mobile AR system (figure 4) was designed to<br />

provide 3D graphics superimposed on the user’s<br />

field <strong>of</strong> vision together with other multimedia<br />

in<strong>for</strong>mation. Thus, it allowed to “extend” a real<br />

exhibit with virtual objects. This is regarded as<br />

a particularly powerful tool <strong>for</strong> visualizing complex<br />

concepts in physics that are fundamental<br />

yet imperceptible (such as electric or magnetic<br />

fields, <strong>for</strong>ces, etc). Furthermore, it allowed <strong>for</strong><br />

remote classes to interact, either on-line or <strong>of</strong>fline,<br />

with a visit to a science museum/park. The<br />

mobile AR system consisted <strong>of</strong> several hardware<br />

devices, including: a wearable processing unit<br />

(heart <strong>of</strong> the system), personal display units (optical<br />

see-through glasses) to project/embed virtual<br />

3-D objects onto the real exhibit environment,<br />

tracking sensors to determine the visitors’ exact<br />

location and orientation (six degrees <strong>of</strong> freedom),<br />

video cameras <strong>for</strong> recording the students’ learning<br />

activities and the exhibit augmentation, human<br />

interface devices (microphone and headphones<br />

<strong>for</strong> real-time interaction with the exhibit and the<br />

remote classroom) and the transmission module<br />

to the mainframe computer in order to stream the<br />

augmented view to the CONNECT plat<strong>for</strong>m.<br />

Furthermore, the mobile AR system was supported<br />

by a multiplicity <strong>of</strong> s<strong>of</strong>tware tools, such as<br />

recognition (tracing and identification) <strong>of</strong> individu-<br />

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