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Web-based Learning Solutions for Communities of Practice

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Using Storytelling as the Pedagogical Model <strong>for</strong> <strong>Web</strong>-Based <strong>Learning</strong><br />

expanding these down to a level where the story<br />

units are close to being the Movements.<br />

Phase 2: Generation Plot: Generate one or<br />

more Story Plots by choosing well-linked Movements.<br />

Phase 3: Create Storyboard: Develop the<br />

Narrative as a Storyboard by representing Movements<br />

with iconic multimedia elements.<br />

Phase 4: Select Multimedia Content: Select<br />

the required content including text, videos, images,<br />

graphics, and sounds.<br />

Phase 5: Authoring Story Content: Author<br />

the story as a multimedia presentation by instantiating<br />

the story plot linked into a narrative with<br />

multimedia elements.<br />

Creative input is required in each <strong>of</strong> the five<br />

phases articulated <strong>for</strong> story development. However,<br />

Phase-1 and Phase-2 are critical in getting<br />

the story right. Because, if the story plot is not<br />

engaging, no matter what flashy content and<br />

technical gizmos are used, the final product will<br />

be sub-optimal.<br />

There are many systems and tools available<br />

<strong>for</strong> storyboarding, content storage, and authoring;<br />

however, presently, what is missing in the<br />

current crop <strong>of</strong> web-<strong>based</strong> tools is the ability to<br />

generate effective plots and narratives, given an<br />

idea or a set <strong>of</strong> concepts that need to be linked<br />

into a good story. There<strong>for</strong>e, in the following<br />

the focus is on principles <strong>for</strong> developing good<br />

story plots.<br />

Using McKee Principle <strong>for</strong><br />

Story Plot Development<br />

McKee (1998) has articulated the principles <strong>for</strong><br />

creating emotionally moving story plots. While<br />

these principles have been given <strong>for</strong> creating<br />

fictional stories, they can also be used to create<br />

engaging educational stories (Sharda, 2007). An<br />

engaging story experience comes about by moving<br />

human emotions (Sharda, 2006), there<strong>for</strong>e we<br />

need to focus on creating emotional movement to<br />

make the story engaging.<br />

McKee defines the concept <strong>of</strong> emotional<br />

charge as the level <strong>of</strong> built-up emotions. Positive<br />

Emotional Charge can be associated with feelings<br />

such as being happy, satisfied, and elated. In the<br />

context <strong>of</strong> an educational story this could imply<br />

a feeling <strong>of</strong> accomplishment on acquiring new<br />

knowledge, or realizing the connections between<br />

different areas, or discovering how to apply newly<br />

gained knowledge (Sharda, 2007).<br />

Negative Emotional Charge can be associated<br />

with emotions such as anxiety due to the lack <strong>of</strong><br />

knowledge about some new concept, or confusion,<br />

possibly in the face <strong>of</strong> contradictory facets<br />

encountered in some knowledge area.<br />

To keep the listeners engaged, emotional charge<br />

must move up and down (McKee, 1998); this<br />

must happen even in an educational story (Sharda,<br />

2006). This emotional movement is represented<br />

in figure 3 as the arrows pointing up and down<br />

alternately, as the transmission <strong>of</strong> knowledge<br />

advances going from left to right. The arrows<br />

representing Emotional Charge <strong>for</strong>m a Narrative<br />

Envelope around the core knowledge, which helps<br />

to move the knowledge transmission agenda, by<br />

engaging the viewer’s emotions.<br />

To be able to move emotions incessantly, Mc-<br />

Kee suggests that a story should have five stages:<br />

Inciting Incident, Progressive Complications,<br />

Crisis, Climax, and Resolution. These concepts<br />

have been articulated originally <strong>for</strong> fictional<br />

stories; however some <strong>of</strong> these can be used <strong>for</strong><br />

creating effective educational stories as well, as<br />

articulated in the following.<br />

1. Inciting Incident is an event that gets the<br />

story going. It is <strong>of</strong>ten the main problem that<br />

needs to be solved. This construct is useful<br />

<strong>for</strong> finding good beginnings.<br />

2. Progressive Complications are needed<br />

to keep the listeners emotionally engaged.<br />

To achieve this, every problem that gets<br />

solved should raise another. McKee (1998)<br />

describes it as the Law <strong>of</strong> Conflict: “…<br />

conflict is to storytelling what sound is to<br />

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