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Web-based Learning Solutions for Communities of Practice

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Knowledge <strong>Learning</strong>: Pre-test<br />

High achieving students (who where above the<br />

average with their school grades, i.e. A+) unsurprisingly<br />

per<strong>for</strong>med better in the pre-knowledge<br />

test (see the figure below) compared to average<br />

and below-average peers. There<strong>for</strong>e, strong correlations<br />

applied.<br />

The differences between the groups (A- ;<br />

Average; A +) were even clearer inside the<br />

test group as can be seen from the following<br />

figure:<br />

The same trend was visible also in the control<br />

group as shown in the results in the next figure:<br />

Knowledge <strong>Learning</strong> by ARtechnology:<br />

Post-Test<br />

Again, high achiever per<strong>for</strong>med clearly best in the<br />

post-knowledge test, too (see figure below)<br />

However, low achievers were clearly catching<br />

up with the others. The difference to their higher<br />

achieving peers decreased substantially.<br />

The implementation <strong>of</strong> Augmented Reality in<br />

the context <strong>of</strong> the Hot Air Balloon exhibit unveiled<br />

similar results: While the high achiever again did<br />

best in the post-knowledge test, low achiever again<br />

200<br />

Visualising the Invisible in Science Centres and Science Museums<br />

were clearly catching up with the others. This was<br />

especially true <strong>for</strong> the girls who also managed well<br />

in the VRA-Visual Reasoning Ability test. It seems<br />

like that visualising very theoretical scientific<br />

phenomenon <strong>of</strong> molecule movement) increased<br />

the understanding substantially <strong>for</strong> pupils who<br />

otherwise had severe difficulties.<br />

Knowledge <strong>Learning</strong>: Control<br />

Group without AR-Technology<br />

The control group attended the science centre<br />

exhibition implementation with the same kind<br />

<strong>of</strong> pre- and post-lesson in the school. However,<br />

they studied the Hot Air Balloon content in the<br />

exhibition in the traditional way (with the text,<br />

label, and guide). The results were quite different<br />

from the AR-test group (see next figure) since low<br />

achievers were not catching up with the others.<br />

The following figure confirms that gap between<br />

the low-achievers and the students with the higher<br />

school grades remained:<br />

This is an essential result which needs further<br />

analysis. It seems evident that the use and application<br />

<strong>of</strong> the Augmented Reality might give certain<br />

advantaged <strong>for</strong> some <strong>of</strong> the less-than –average<br />

school-success students. Especially the girls were<br />

Figure 12. School success vs. Knowledge learning pre-test [scale from 0 to 13]

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