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Web-based Learning Solutions for Communities of Practice

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Visualising the Invisible in Science Centres and Science Museums<br />

The EXPLOAR service is the main outcome<br />

<strong>of</strong> the European CONNECT (www.ea.gr/ep/connect)<br />

which developed a personalized museum<br />

wearable system along with a long series <strong>of</strong><br />

in<strong>for</strong>mal educational scenarios. The system was<br />

implemented in science centres in UK, Sweden,<br />

Greece and Finland (Sotiriou et al. 2007) which<br />

demonstrated the potential <strong>of</strong> such a system to<br />

<strong>of</strong>fer unique experiences to the visitors. Similarly,<br />

the enrichment <strong>of</strong> the repertoire <strong>of</strong> learning opportunities<br />

as well as the blending helped to meet<br />

the challenge <strong>of</strong> “science <strong>for</strong> all”, i.e., it provided<br />

science education opportunities tailored to diverse<br />

and heterogeneous populations <strong>of</strong> users. These<br />

populations vary both in their interest in learning<br />

science and in their abilities to learn science. In<br />

parallel it supports the provision <strong>of</strong> key skills to<br />

the future citizens and scientists (collaborative<br />

work, creativity, adaptability, intercultural communication).<br />

The EXPLOAR service demonstrates a suitable<br />

example <strong>of</strong> an innovative approach involving<br />

visitors in extended episodes <strong>of</strong> playful learning.<br />

The EXPLOAR service specifically uses in<strong>for</strong>mal<br />

education as an opportunity to transcend from<br />

traditional museum visits, to a “feel and interact”<br />

user experience, by allowing a learning “anytime,<br />

anywhere”, an openness to societal changes and<br />

at the same time a feeling culturally conscious.<br />

These pedagogical concepts and learning practices<br />

would address implementing a set <strong>of</strong> demonstrators<br />

(learning scenarios), employing advanced and<br />

highly interactive visualization technologies and<br />

also personalised ubiquitous learning paradigms<br />

in order to enhance the effectiveness and quality<br />

<strong>of</strong> the learning process. In this way, EXPLOAR<br />

demonstrates the potential <strong>of</strong> the AR technology<br />

to cover the emerging need <strong>of</strong> continuous update,<br />

innovate and development <strong>of</strong> new exhibits, new<br />

exhibitions, new educational materials, new programmes<br />

and methods to approach the visitors.<br />

The CONNECT system provided the starting<br />

point to the EXPLAR approach. It consisted <strong>of</strong> an<br />

joint initiative <strong>of</strong> pedagogical, cognitive science<br />

and technological experts, museum educators<br />

and psychologists who searched <strong>for</strong> possibilities<br />

<strong>of</strong> using advanced technologies <strong>for</strong> educational<br />

purposes. The Virtual Science Thematic Park was<br />

It was developed as an active learning environment<br />

that functions in two distinct and equally<br />

important, from a pedagogical point <strong>of</strong> view,<br />

modes: the museum mode and the school mode.<br />

It allows <strong>for</strong> ubiquitous access to educational<br />

and scientific resources and incorporates all the<br />

innovative use <strong>of</strong> technology <strong>for</strong> educational<br />

purposes. The partnership has provided a variety<br />

<strong>of</strong> learning methods incorporating experimental,<br />

theoretical and multidisciplinary skills that will<br />

eventually may produce independent learners. The<br />

developed educational scenarios included field<br />

trips (virtual and conventional visits to science<br />

museums and parks) that are tangential to existing<br />

curricula, to pre- and post-visit curricular activi-<br />

Figure 1. The EXPLOAR service <strong>of</strong>fers unique<br />

opportunities to a science museum and a science<br />

centre visitor. A series <strong>of</strong> augmentations <strong>of</strong><br />

physical phenomena, pictures, video and text are<br />

presented to the optical view <strong>of</strong> a user while explaining<br />

the physical laws and phenomena under<br />

investigation. The system also supports the work<br />

<strong>of</strong> the exhibition design and development team <strong>of</strong><br />

a museum as it allows <strong>for</strong> enrichment <strong>of</strong> current<br />

exhibits with numerous applications and gadgets<br />

providing an easy way to update and to renovate<br />

each exhibition.<br />

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