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medium-specific an artists’ book is, the less sense it makes to attempt to<br />

convert it one-to-one into an electronic book. For example, an electronic<br />

reproduction of Dieter Roth’s sculptural book objects 3 would no longer be<br />

book artworks, but mere depictions of a book artworks.<br />

Workflows<br />

Since the artists’ book is not a defined genre, there is no such thing as a<br />

standard methodology or workflow. The whole spectrum of the medium can<br />

be used and experimented with. On the other hand, many contemporary<br />

artists, designers and media activists actively experiment with electronic publishing<br />

as a ‘poor’ (i.e. simple low-tech) medium of social sharing rather than<br />

a ‘rich’ visual and tactile medium; this is particularly the case in the context of<br />

artists’ pirate book-sharing projects.<br />

For artists’ and designers’ books that are characterized by elaborate use of<br />

typography and images, the simplest possibility is to design electronic books<br />

as a series or sequence of page-size images which can be easily converted<br />

into screen-readable PDF, EPUB and HTML5 documents. This approach would<br />

be suitable for conceptual-visual artists’ books as pioneered by the Californian<br />

artist Ed Ruscha in the 1960s. 4 This would require no drastic change of<br />

workflow, and can be standardized as described in the sections on the other<br />

genres.<br />

When creating an electronic artists’/designers’ book, the editorial and design<br />

workflow – even if it is non-standard and continuously changing from one<br />

publication to the next – should nevertheless take into account the following<br />

considerations:<br />

∞∞<br />

∞∞<br />

∞∞<br />

Consider first the specific medium being targeted: a print book will<br />

require a completely different approach than a mobile app, a web<br />

page, an EPUB, etc.<br />

Depending on the final output medium, different input materials<br />

may be included or excluded.<br />

An artists’ ebook can be based on a ‘media art’ approach: experiments<br />

with computer/server-generated EPUBs, use of collage and<br />

3 Electronic reproduction of Dieter Roth’s sculptural book objects, http://www.moma.org/visit/<br />

calendar/exhibitions/129.<br />

4 Ed Ruscha’s conceptual-visual artists’ books, http://www.artnet.com/artists/ed-ruscha/.<br />

113

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