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Build Your Own Combat Robot

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Strategy<br />

Chapter 10: Weapons Systems for <strong>Your</strong> <strong>Robot</strong> 207<br />

Pushing <strong>Robot</strong> A similar form to the ramming robot is the pushing robot. The<br />

pushing robot concepts are similar to ramming robots, but they are focused more<br />

on traction and torque than speed. A pushing robot is usually designed to take advantage<br />

of traps and hazards built into the arena. Rather than try to damage the<br />

opponent through impacts, they simply use their pushing power to herd their opponent<br />

around the floor. While speed is not as important as in a pure ram design, a<br />

pusher should not be too slow, lest its opponent simply drive away. Many pushers<br />

use bulldozer blades or scoops, placing them more in the category of wedge robots.<br />

The ramming design is best against rotary weapons—spinners, saws, and drums.<br />

With no fragile external mechanisms, a strong frame, and the ability to take solid hits,<br />

a ramming robot can keep hitting a spinner until the spinner self-destructs. This<br />

design is weakest against an opponent that can lift its drive wheels off the ground. A<br />

wheel and chassis design that lets the ram still have two wheels on the ground even<br />

when one side is lifted will help this design get free from wedges and lifters, but being<br />

grabbed and lifted by a clamp bot will render a ram bot completely helpless. Use<br />

speed and lots of driving practice to keep that from happening to your robot.<br />

The real weakness of a ram bot is its inability to knock out most opponents conclusively.<br />

With a ram bot, your victory can come by knocking out a weakly-built<br />

robot in a collision, causing a spinner to knock itself out, or winning on judge<br />

points. When against an opponent built well enough not to be knocked out, and<br />

capable of damaging, flipping, or lifting the ram bot, the ram bot design will have<br />

a hard time winning.<br />

Using (and Abusing) the Rules<br />

If you look at the current crop of combat robots, you will see that conforming<br />

to the rules does not preclude creativity or battle-worthiness. Check out Team<br />

Cool<strong>Robot</strong>s (www.coolrobots.com) headed by the highly imaginative Christian Carlberg.<br />

Carlberg’s robot Minion won the Super Heavyweight title at BattleBots in 1999, and<br />

his other entries such as Dreadnought and Toe-Crusher are excellent examples of<br />

robots that not only conform to the rules but are also pretty darned effective as<br />

metallic harbingers of destruction.<br />

The best way to show how to use the rules as the guideline that they were<br />

meant to be is to take you from inspiration to creation of a robot that won “most<br />

aggressive” at a recent BattleBots competition. One would assume a robot whose<br />

inspiration came from watching trench diggers and gigantic bucket-wheel excavators<br />

in action would have a hard time conforming to the specifications laid out in the manuals.<br />

However, Jim Smentowski’s Nightmare passed muster with the rules lawyers. His<br />

210-pound killing machine features a spinning blade that can deliver a 300-MPH<br />

uppercut to its opponents. Because the robot’s main weapon is a spinning blade,<br />

it had to adhere to the rules regarding robots with spinning parts.<br />

—Ronni Katz

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