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Build Your Own Combat Robot

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228 <strong>Build</strong> <strong>Your</strong> <strong>Own</strong> <strong>Combat</strong> <strong>Robot</strong><br />

Strategy<br />

wide of a diameter as practical. A wide drum with short teeth welded to it will<br />

pack more of an impact than a thin shaft with larger blades.<br />

Drums lend themselves to an aggressive driving style; the fast weapon spin-up and<br />

ability to upset an opponent’s footing on a good hit mean this style of robot can<br />

take control of the match and keep the opponent on the defensive. <strong>Robot</strong>s that<br />

don’t do much damage quickly or need time to set up a controlling move, such as<br />

thwack bots or lifters, can usually be beaten by a good drum.<br />

The bane of the drum is the wedge. A wedge’s sloped front and often sloped<br />

sides don’t offer a good surface for the drum’s weapon to catch. A well-designed,<br />

powerful wedge will have more of its weight budget devoted to drive power than<br />

the drum; and if the drum’s weapon cannot catch on the wedge to damage and flip<br />

it up, the wedge will have the advantage.<br />

In a fight between a drum and a spinner, the battle usually will hinge on<br />

whether the drum’s weapon drive and support structure can hold together long<br />

enough for the spinner to be disabled. The drum’s weapon can kick a spinner into<br />

the air, breaking its traction and spinning it around under the recoil of it’s own<br />

weapon, but the drum weapon is going to take a significant impact from the<br />

force—possibly disabling it or even tearing it free from its mounts.<br />

Hammer Bots<br />

The hammer was first used on Thor (<strong>Robot</strong> Wars, 1995). The Judge, Killerhurtz,<br />

Frenzy, Deadblow, and Mortis are examples of hammer bots.<br />

Hammer bots feature hammers, axes, picks, or mace weapons on powered<br />

overhead arms, and are designed to inflict repeated blows on an opponent’s top<br />

armor or exposed wheels.<br />

Hammer Design<br />

Like a spinner, a hammer bot accelerates an impact weapon, storing kinetic energy<br />

that is all released into the opponent in an instant. While the spinner can take its<br />

time storing energy in its weapon, the hammer design must get its weapon up to<br />

speed in a single swing, dumping its energy into the weapon in less than a second.<br />

This disadvantage is offset by the hammer’s ability to control the timing and placing<br />

of its hits, strike repeatedly in a short period of time, and use its weapon even if<br />

pinned or lifted.<br />

Most hammer weapons can also be used as self-righting mechanisms if the<br />

hammer bot is flipped. Figure 10-12 shows the schematic.<br />

Most hammer weapons are pneumatically driven. The most common and easiest<br />

method is to attach a pneumatic cylinder that pushes the hammer down from

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