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Build Your Own Combat Robot

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42<br />

OVING is what many might call a robot’s primary objective; it’s<br />

what separates a robot from a plain old computer sitting on the floor. Whether you<br />

use wheels, legs, tank treads, or any other means of locomotion, you’ve got to figure<br />

out a way for your machine to traverse across the floor or ground, unless you’re<br />

trying to build a flying or marine-based machine. The way you make your robot<br />

move will be one of the most important considerations in the design of your combat<br />

robot.<br />

In this chapter, we’ll concentrate on locomotion methods that are easy to construct<br />

and most effective for large robots and combat machines. We’ll also discuss<br />

the drawbacks of some methods for combat robot applications. Several methods<br />

of locomotion have been successfully used in combat and other large robots.<br />

These are legs, tank-type treads, and various other configurations and styles of<br />

wheels. Yes, some really cool machines have used other means to get across the<br />

floor, but “cool” and effective are sometimes very different.<br />

Legs are often one of the first types of locomotion we envision when we think of<br />

robots. For most people, robot means a walking bot like C3P0 in Star Wars or<br />

Robby from Forbidden Planet. However, we must remember that these creatures<br />

were just actors wearing robot suits to make them appear as walking machines.<br />

Walking is actually a difficult task for any creature to perform, whether its human<br />

or humanoid. It takes babies nine months or longer to master the act; and for several<br />

years after that, they’re tagged with the title of “toddler.” A child’s brain is constantly<br />

learning and improving this complex process each day. Bipedal (two legs)<br />

walking is really controlled falling—stop in the middle of taking a step and we’d fall<br />

over. Impede the process with a few beers too many, and our built-in accelerometers<br />

(our ears’ semi-circular canals) feed us wrong information and we stumble.<br />

<strong>Robot</strong>s with Legs<br />

Watch a person walking and you see them swaying from side to side with each<br />

step to keep balanced. Try race walking and see how exaggerated you must twist<br />

your body to speed up walking. While walking, we always strive to keep our center<br />

of gravity over one foot if only for a fraction of a second. If you count the number<br />

of joints and motions in a person’s leg, you’ll realize that these joints are<br />

multi-axis joints—not just single-axis joints that we might have in a robot. Many

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