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Build Your Own Combat Robot

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Strategy<br />

Chapter 10: Weapons Systems for <strong>Your</strong> <strong>Robot</strong> 231<br />

with a hydraulic drive will require a powerful motor and expensive, high flow-rate<br />

valves and tubing.<br />

Some builders have experimented with using a large spring to power the hammer<br />

and a high-torque motor or linear actuator to crank the hammer back and latch it<br />

after firing. While this can give a powerful hammer action, the increased reload<br />

time makes the concept questionable. A hammer that takes more than 5 seconds<br />

between shots may never manage to hit its opponent more than once or twice in an<br />

entire match.<br />

For optimum results, increase the hammer velocity as much as possible. Remember<br />

that your hammer may strike its opponent only partway through its<br />

stroke, so design for it to do most of its acceleration at the beginning of its travel.<br />

Even the strongest hammer bots have trouble consistently disabling opponents<br />

with their hammers. A hammer bot’s best opponent is one with weak top armor or<br />

a fragile frame. Barring that scenario, a hammer bot should try to strike as many<br />

blows on the opponent as possible while avoiding being disabled. A hammer<br />

stands a good chance against a thwack bot, wedge, ram, or saw-wielding robot,<br />

because those designs won’t be able to disable the hammer quickly and the hammer<br />

can get a lot of good hits in. Against a crusher, a hammer bot will have a hard<br />

time; the hammer may need to strike many blows to affect the crusher, but the<br />

crusher needs to get lucky only once.<br />

Any good hammer bot should be able to self-right quickly with its weapon,<br />

which reduces the threat from lifters and launchers. Fighting a spinner with a<br />

hammer is often disastrous for the hammer, because the spinner’s weapon will be<br />

nearly impossible for the hammer arm to avoid, and striking the active spinner<br />

with the hammer arm will likely result in a bent or even torn-off weapon!<br />

Crusher Bots<br />

The crusher was first used on Munch (<strong>Robot</strong> Wars, 1996). Some examples of<br />

crusher bots include World Peace, Razer, Jaws of Death, and Fang. Crushers feature<br />

a large, heavily reinforced claw, usually hydraulically powered and capable of<br />

closing with several tons of force to crush or pierce the opposing robot.<br />

Crusher Design<br />

Mechanically the most challenging concept to build, crushers use powerful claws<br />

to pierce and crush the opponent. Most crusher designs use hydraulics to achieve<br />

the incredibly high forces needed to pierce armor, although ball-screw linear actuator<br />

designs have also been used.

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