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Build Your Own Combat Robot

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212 <strong>Build</strong> <strong>Your</strong> <strong>Own</strong> <strong>Combat</strong> <strong>Robot</strong><br />

Strategy<br />

Launchers<br />

You must keep leverage in mind when designing a lifter. It does no good to have<br />

enough power to pick up an opponent if your robot falls forward while doing so.<br />

Because you are usually not trying to get your opponent off the ground, but instead<br />

trying to get them off balance, the down force on your arm will need to be<br />

only about half your opponent’s weight. Still, you should design your lifter to be<br />

able to lift the entire weight of your opponent, if not more, in case you need to lift a<br />

target with an unusually off-center center of gravity (CG). Having part of your robot’s<br />

frame extend forward will give you more leverage to avoid tipping forward,<br />

but you should also consider the effect of that extra force pressing the front of your<br />

robot into the ground. The best lifter designs place drive wheels as forward as possible,<br />

flanking the lifting arm, to take advantage of the extra traction possible from<br />

having part of an opponent’s weight resting on them. The exposed arm of the lifter<br />

is its most vulnerable part. A severe collision or strike by a spinner can bend the<br />

arm, making it useless. On better-defended lifters, the arm retracts into an armored<br />

wedge front when completely lowered, exposing the arm only to lift when the<br />

wedge has already gotten under the opponent.<br />

Lifters rarely damage the opponent by themselves; instead, the lifter strategy is<br />

to take advantage by getting the opponent’s drive wheels off the ground. Many<br />

lifter matches are won with no damage being inflicted to either robot, instead<br />

leaving the losing bot flipped over or the match being decided by judges rather<br />

than by a disabled losing bot.<br />

The lifter is strongest against opponents that rely on traction to fight, such as<br />

wedges and rammers. <strong>Robot</strong>s with overhanging enclosed shells will be easy targets<br />

for a lifter because it can immobilize them by simply tilting one side up enough to<br />

lift their wheels off the ground. A lifter relies on being able to get the arm seated<br />

under an opponent firmly enough to lift, and it is against spinning robots that lifters<br />

have their hardest time winning. Many spinners have enough kinetic energy in<br />

their shells or spinning appendages to knock a lifter aside on contact, and unless<br />

the lifter can somehow stop a spinner’s rotation, the lifter will simply take blow after<br />

blow until one robot breaks. Thwack bots are also tough opponents for lifters, as<br />

their wild spinning and invertable, open-wheeled design make it difficult for a<br />

lifter to get into a position to knock the thwack bot’s wheels off the ground.<br />

This design was first used on Recyclopse (<strong>Robot</strong> Wars UK, 1997). Other bots using<br />

this design include Toro, T-Minus, Hexadecimator, and Chaos II. The launcher<br />

features an actuated arm that’s powered by extremely high-flow-rate pneumatics,<br />

capable of launching the unlucky opposing robot high into the air.

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