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Build Your Own Combat Robot

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Finally, care must be taken when grabbing hammer-wielding robots with a<br />

clamp bot, as a firm grasp can also give the hammer bot the leverage to repeatedly<br />

hit the clamp bot in the same spot. When attacking a hammer bot with a clamp<br />

bot, try to approach from the side so as not to be in the path of the hammer arm.<br />

Thwack Bots<br />

Spaz, Blade Runner, and T-Rex are thwack bots. Thwack bots feature a powerful,<br />

two-wheeled base, with a long-tail boom having an axe, pick, or hammer head on<br />

the end. They are capable of spinning in place at high speed.<br />

Thwack Bot Design<br />

Chapter 10: Weapons Systems for <strong>Your</strong> <strong>Robot</strong> 217<br />

Another design that uses only its drive motors for attack power, the thwack bot<br />

spins rapidly in place, whipping a weapon on a long tail about at high speed.<br />

Thwack bots are invariably two wheeled, as four- or six-wheeled designs cannot<br />

spin in place rapidly enough to make for a satisfying impact. Usually, this design—<br />

with exposed wheels and a symmetrical profile—allows them to run well when inverted,<br />

thus making them a difficult opponent for wedges or lifters.<br />

Narrow wheels are key to a thwack bot because wide wheels will add scrub resistance<br />

and slow down the turning rate. Care must be taken to balance the robot<br />

so that as much of the weight as possible is resting on the main drive wheels; any<br />

weight resting on the tail or on any idler wheels is potential traction going to<br />

waste. The wheels should be soft rubber, high-traction types, and foam filled for<br />

survivability. Placing the wheels close together increases the top speed but will increase<br />

the time it takes to reach that top speed.<br />

Figure 10-6 shows a thwack bot schematic.<br />

Typically, ratio of wheel size to wheel spacing is between 2:1 and 4:1. Thwack<br />

bots typically have high driving speeds so that the high wheel speed can be turned<br />

into a high spin rate. The need for high wheel speed and spinning requirements can<br />

make this kind of robot hard to control.<br />

The main design challenge with thwack bots is finding a balance between top<br />

speed and spin-up time. Ideally, a thwack bot should be able to reach top rotation<br />

speed in less than a single revolution, yet still have a top speed fast enough to do<br />

damage on impact. A thwack bot that takes too long to spin up will find itself helpless<br />

once an opponent has come within range to attack. Of course, more power<br />

makes for faster spinning (thus, less time to get up to full spinning speed) and<br />

higher top speed, so a thwack bot should have as much power as possible.<br />

The primary weakness of the thwack bot concept is that it cannot move while<br />

spinning. This type of robot must either spin in place and hope its opponent<br />

drives into it, or charge to within spin radius and then spin—getting less than a<br />

full revolution before striking its opponent. Several attempts have been made to<br />

build a navigation system that allows a thwack bot to translate while spinning, by

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