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Trine Ferdinand <strong>Digital</strong> <strong>Børnelitteratur</strong> – <strong>Nye</strong> <strong><strong>for</strong>mer</strong> <strong>for</strong> <strong>oplevelse</strong> <strong>og</strong> <strong>for</strong>tolkningsfællesskaber DPU sommer 2013<br />

Speciale på kandidatuddannelsen i didaktik (dansk)<br />

also possible to identify implicit users embedded in the functional design enveloping the story. In<br />

this thesis, I am uncovering the implicit readers within the story and the implicit users embedded<br />

in the functional design enveloping the story, as well as how they relate to one another. This will<br />

lead to an answer to the primary question posed in this thesis: which types of interpretive child-<br />

grown-up communities are promoted by digital children’s literary stories? The answer to this<br />

question leads to my literary didactic contextualization, which discusses how digital literary<br />

children’s stories can contribute to develop secondary school pupils into literary readers.<br />

I have analyzed three digital children’s literary stories: Garmanns Sommer (2011) by Stian Hole,<br />

The Heart and the Bottle (2010) by Oliver Jeffers, It was A Cold, Dark Night (2013) by Tim<br />

Hopgood.<br />

My theory is based on a reception theoretical approach to the analysis and the literary didactic<br />

contextualizing. In addition, I have implemented social semiotic and narrative analysis concepts,<br />

and drawn upon children’s literature research.<br />

My analysis shows that the functional design plays a crucial part in fostering the interpretive child-<br />

grown-up community by offering the choice of turning the read aloud function on/off, and by<br />

easing page-to-page navigation.<br />

The stories may contain integrated narrative interactivity, which means that the reader can<br />

influence or make up additional story lines. The child reader may be invited to take on roles such<br />

as a playmate, a narrator, who helps the story along; or as a co-author, who takes over the<br />

protagonist’s perspective. The grown-up reader may be directed into the role of a co-author, who<br />

is invited to share his/her larger, encyclopedic knowledge in a given read-aloud situation.<br />

The stories may contain co-author interactivity, e.g. an integrated art studio where the reader is to<br />

draw a drawing, which subsequently becomes a part of the story; a three-track recorder which<br />

allows the child and the grown-up to record their oral story; or a supplemental story creator<br />

workshop in which the child can make up his/her own story using resources from the story. Co-<br />

author activities provide the children (and grown-ups) the opportunity to express their<br />

understanding and interpretation of the story in a concrete way, which can <strong>for</strong>m the basis of<br />

conversations in interpretive communities in secondary school literary education.<br />

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