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UAD Powered Plug-Ins Manual v5.2 - Just Music

UAD Powered Plug-Ins Manual v5.2 - Just Music

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• Try different diffusion settings for your preset (the slider on the right of the Reverberation<br />

panel). Diffusion radically alters the reverberation sound and is<br />

source dependent. Higher diffusion values yield a fuller sound, good for<br />

percussive sounds; lower diffusion values yield a less dense sound, good for<br />

vocals, synths, etcetera.<br />

• When monitoring your preset, try switching from Dry solo, Wet solo, and a<br />

useful mix. Solo the reflections and reverberation, and disable/enable EQ.<br />

Try different sources and mixes. Reach for the headphones every now and<br />

then. In general just keep things moving, as ear fatigue can be particularly<br />

deceiving with reverb sounds.<br />

• The Positioning panel is generally only needed for automation. Ignore these<br />

settings for preset design unless going for a panning effect or monitoring<br />

real-world use.<br />

• Often when you've got a really great preset designed, all it takes are a few<br />

subtle changes to make a number of other great presets.<br />

Tips for designing a natural environment sound:<br />

• Make timing proportional. As the size of the simulated environment increases,<br />

the length of the pre-delay for the EF, LF, and LF tail should increase<br />

proportionally. Typically, ER and LF pre-delay should be not too far apart,<br />

with LF starting shortly after ER.<br />

• Place the ER timing preceding/leading into the LF<br />

• ER amplitude naturally decays. Slope the amplitude down from left to right.<br />

• Use ER filtering, as this improves the reverb sound in almost all situations.<br />

• Try a gradual Lf or Hf roll-off (or boost) with the EQ section. The left and<br />

right-most EQ bands are shelf filters, which are perfect for this job. The adjacent<br />

bands can be used to shape the roll-off.<br />

• Try natural materials and air densities before the unnatural custom or inverse<br />

materials and airs densities.<br />

• Try adding onset (slope) to the LF, as many environments naturally have an<br />

LF onset.<br />

For additional info:<br />

• Read Chapter 31, “RealVerb Pro” (page 257) of this manual.<br />

<strong>UAD</strong> <strong>Powered</strong> <strong>Plug</strong>-<strong>Ins</strong> <strong>Manual</strong> - 289 - Chapter 32: DreamVerb

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