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Heads-Up Display Modes 35 - Metaboli

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Air Combat Basics 123<br />

Fight Missiles with Aspect<br />

Most modern missiles fly lead as opposed to pure-pursuit paths to the target. That<br />

means each time the target changes course, the missile changes course as well.<br />

A lead-pursuit missile will attempt to hold a constant lead angle enroute to the<br />

target and appear to remain stable on your canopy relative to the horizon. A purepursuit<br />

missile will appear to remain pointed directly at you, but its position will<br />

drift back toward the back of your aircraft. For the most part, if the missile appears<br />

in a relatively constant position while steadily growing larger, it’s successfully<br />

tracking your aircraft. If the missile appears to be rapidly moving across your<br />

canopy, it’s probably going to miss you (or is tracking somebody else).<br />

hIf a missile appears stationary on the canopy while growing steadily<br />

larger, it is probably on intercept course. If it’s rapidly moving across the<br />

canopy, it probably won’t hit you.<br />

Since missiles, like aircraft, need energy to maneuver and bleed speed while<br />

maneuvering, you want to make the missile maneuver as much as possible. The<br />

more you maneuver, the more work the missile must perform and the more<br />

energy it will bleed trying to adjust to your maneuvers. This forces the missile to<br />

fly a curved path to the target, bleeding speed and energy along the way.<br />

Beaming an Inbound Missile<br />

Begin by “beaming” the target; that is, executing a corner-speed, turn toward the<br />

missile to place it exactly 90° off your nose (to either your 3 o’clock or 9 o’clock<br />

position). Once you have the missile directly on your 3/9 line, pull just enough g-<br />

load to keep it there. The missile has a limited field of view, much like the beam of<br />

light emitted from a flashlight. If you pull a continuous 9 g turn in the middle of<br />

that “beam,” the “flashlight” will fly up and punch a hole through your aircraft.<br />

Instead, you want to fly toward the edge of the beam, known as the gimbal limit<br />

moving as fast as possible across the missile’s field of view. By maneuvering to the<br />

edge of its field of view, you force it to make the largest corrective maneuvers. In<br />

the best case, you might move out of its field of view; in the worst case, you make<br />

the missile bleed as much energy as possible. Keeping the missile directly on the<br />

3/9 line also points your hot engine exhaust away from an IR missile’s seeker.<br />

Beaming may also present problems for Doppler radar systems, although<br />

remember that you’re beaming the missile, not the launching platform.<br />

Like the aforementioned flashlight beam, the missile’s field of view grows wider<br />

at longer range. Consequently, at long range you’ll pull minimum g. As the missile<br />

gets closer, you increase the g-load as necessary to keep it stationary on your 3/9<br />

line. If the missile appears to move toward your nose, you’re pulling too much g<br />

and basically turning inside the missile’s field of view.

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