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Heads-Up Display Modes 35 - Metaboli

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82 Air-To-Air Missiles<br />

AIR-TO-AIR MISSILES<br />

Like aircraft, missiles must obey the laws of physics and have very specific flight<br />

envelopes. When fired within the appropriate parameters, missiles have a deadly<br />

performance advantage over aircraft. When fired in marginal situations, however,<br />

the missile’s chances of success go down dramatically.<br />

Kinematic Range Against Non-Maneuvering Targets<br />

Like aircraft, a missile’s biggest problem is thrust. Missiles have a very limited<br />

amount of space for onboard fuel. Consequently, a missile’s engine burns for a<br />

very short time (just a few seconds in some cases) and quickly accelerates the<br />

missile to maximum speed. The motor then burns out and the missile relies on its<br />

rapidly decaying momentum to reach the target. As with aircraft, the missile’s turn<br />

performance is dependent upon how many g’s it can pull. The slower the missile<br />

is, the less g’s it can pull. The maximum range at which the missile is effective<br />

against a non-maneuvering target is called its kinematic range. As we’ll see later,<br />

however, “range” is a very elusive topic.<br />

Target aspect angle has a large impact on the missile’s effective range. As shown<br />

in the figure below, a target heading directly at the missile covers part of the<br />

range. The shooter can fire the missile earlier since the target flies toward the<br />

missile, shortening the missile’s time of flight. Conversely, a tail aspect greatly<br />

reduces missile range since the target is running away from the missile. Suppose<br />

the missile is fired at a target 10 km away. It takes the missile several seconds to<br />

travel that distance. By the time the missile has flown 10 km, the target may have<br />

moved another one or two kilometers further away. Missiles are substantially<br />

faster than aircraft, but run out of fuel much faster as well.<br />

Effects of Head and Tail Aspect Angles on Missile Kinematic Range<br />

The left-hand illustration in the figure on the facing page shows a typical envelope<br />

for a missile fired at a non-maneuvering target (in the center of the diagram). The<br />

gray zone represents the ranges from which the missile may be fired based on<br />

aspect angle. Notice that when fired head-on, the range is significantly longer than<br />

when fired from behind. The white area around, the target defines the minimum<br />

range requirements for the missile. Since directly hitting the target is unlikely,<br />

most missile warheads are designed to emit some form of shrapnel in order to<br />

damage nearby aircraft. To prevent the launching aircraft from being inadvertently<br />

damaged by the missile explosion, the missile does not arm until it has flown a<br />

safe distance from the shooter. Also, the missile seeker or guidance system may<br />

require some amount of time to engage the target. The distance the missile must<br />

fly is known as the minimum range.

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