25.11.2014 Views

Heads-Up Display Modes 35 - Metaboli

Heads-Up Display Modes 35 - Metaboli

Heads-Up Display Modes 35 - Metaboli

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Air-To-Air Missiles 83<br />

Typical Missile Envelope Against a Co-altitude, Non-maneuvering Target<br />

Notice the right-hand illustration in the figure above. This shows the second major<br />

factor in missile range: altitude. Generally speaking, a missile’s kinematic range<br />

doubles for each 6,100 m (20,000 ft) that altitude is increased. For example, if the<br />

missile’s kinematic range is 20 km at sea level, it will double to approximately 40<br />

km when fired at a co-altitude target 6,100 m higher. At 12,200 m (approximately<br />

40,000 ft), missile range would increase to 80 km. When fired at a higher or lower<br />

target, the missile’s range is generally associated with the median altitude<br />

between the shooter and the target (assuming the missile can climb high enough<br />

when fired at a higher altitude target).<br />

Finally, the speed of the launching aircraft greatly impacts missile kinematic range.<br />

The slower the launcher is moving, the longer the missile will take to reach<br />

maximum speed. More of its limited motor burn will be spent accelerating to<br />

cruise speed. If the missile is launched at a higher speed, it will reach cruise<br />

speed and altitude faster, saving more of the motor burn for the “cruise” portion<br />

of the flight. Likewise, the speed of the target impacts the missile range as well.<br />

The faster the target is moving, the more distance it will cover during the missile’s<br />

time of flight. In a tail-chase scenario, the target may escape the missile’s<br />

maximum range. In a head-on scenario, the target may close inside the missile’s<br />

minimum range!<br />

Maneuvering Targets and Missile Evasion<br />

Unfortunately, target aircraft rarely cooperate with your plans and often attempt to<br />

evade your missiles. So far, we have not discussed how target maneuvering<br />

affects missile performance. When fired at a maneuvering target, the missile will<br />

follow a curved trajectory to the target. This increases drag, bleeds speed, and<br />

reduces the missile’s effective range.<br />

The target may attempt to “drag” the missile; in this case the target executes a<br />

high-g turn until it facing directly away from the missile, then unloads to 1 g and<br />

accelerates directly away from the incoming missile. In this case, the target is<br />

attempting to place the missile in the shorter “tail aspect” portion of its flight<br />

envelope. Success depends primarily on how quickly the target can turn (a light<br />

fighter may execute an 8 g or 9 g turn; a heavily laden attack aircraft may be<br />

limited to 5 g or 6 g) and how quickly it can accelerate after bleeding speed away<br />

in that turn. Modern, more-capable missiles may have a no-escape zone; that is, at<br />

a given range (say 10 km), no aircraft in the world can turn fast enough and<br />

accelerate fast enough to escape. That same missile, though, may be unable to<br />

catch an aircraft performing a 6.5 g drag turn 25 km away.<br />

The target may also attempt to “beam” the missile by turning toward the missile<br />

to place the inbound missile at either the 3 o’clock or 9 o’clock position, then<br />

maintaining a sufficient turn to keep the missile there. This forces the missile to

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!