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Heads-Up Display Modes 35 - Metaboli

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Air-to-Air Missiles 91<br />

pressing the C key from any air-to-air mode or while in air-to-ground mode.<br />

Using Radar or Electro-Optical System (EOS) Targeting<br />

Fortunately, the radar and EOS simplify the task of aerial gunnery by accurately<br />

measuring the range to the target and providing helpful cues on the HUD. Locking<br />

a target in Close Air Combat or Helmet Mounted Sight modes greatly improves<br />

the chances of hitting the target.<br />

Once the target has been locked, extra cues appear on the HUD. The left side of<br />

the HUD shows the “Autotrack” cue (indicating the system is operational and<br />

tracking a target) along with a vertical range bar. The range bar provides three<br />

types of information at once:<br />

1. Range to target – The arrow symbol along the right side of the range bar<br />

indicates how far away the target is. The marks along the left side of the bar<br />

help estimate the distance.<br />

2. Effective cannon range – The marks along the right side of the bar indicate<br />

the cannon’s maximum and minimum firing ranges.<br />

3. Aspect angle - The pointed arrow affixed to the bottom of the range bar<br />

shows the target’s heading relative to yours. If the arrow points straight up,<br />

you’re directly behind the target. If the arrow points straight down, the target<br />

is heading directly at you.<br />

The Autotrack HUD Symbology (Range > 1400 m)<br />

As usual when locking a target, the target’s airspeed and altitude are displayed<br />

above your own. The number of cannon rounds remaining is displayed in the lower<br />

right corner of the HUD. The aiming reticle is superimposed over the target as<br />

long as you maintain the lock.<br />

hIn general, steer your aircraft to keep the aiming reticle near the<br />

center of the HUD; this prevents the target from breaking the lock with<br />

a sudden maneuver.<br />

As you close inside 1,400 m, the symbology changes. The range bar disappears<br />

and aiming crosshairs, also called “pippers,” appear. The circle around the aiming<br />

crosshairs now represents the range to the target; the arc of the circle recedes<br />

counterclockwise as you get closer. The smaller the arc, the closer you are to<br />

the target. A full circle indicates the target is 1400 meters away.<br />

To shoot the target, maneuver the pipper over the aiming reticle. When the<br />

computer calculates that you’re in range, the Shoot Cue will appear. If you<br />

approach the target too closely, the HUD may show the Reject Cue JND.<br />

If the target manages to break the tracking lock, the HUD switches to the<br />

standard gun funnel mode. To re-establish the lock, disable the cannon by pressing<br />

C and repeat the target lock sequence using the radar.

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