Heads-Up Display Modes 35 - Metaboli
Heads-Up Display Modes 35 - Metaboli
Heads-Up Display Modes 35 - Metaboli
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Air-to-Air Missiles 91<br />
pressing the C key from any air-to-air mode or while in air-to-ground mode.<br />
Using Radar or Electro-Optical System (EOS) Targeting<br />
Fortunately, the radar and EOS simplify the task of aerial gunnery by accurately<br />
measuring the range to the target and providing helpful cues on the HUD. Locking<br />
a target in Close Air Combat or Helmet Mounted Sight modes greatly improves<br />
the chances of hitting the target.<br />
Once the target has been locked, extra cues appear on the HUD. The left side of<br />
the HUD shows the “Autotrack” cue (indicating the system is operational and<br />
tracking a target) along with a vertical range bar. The range bar provides three<br />
types of information at once:<br />
1. Range to target – The arrow symbol along the right side of the range bar<br />
indicates how far away the target is. The marks along the left side of the bar<br />
help estimate the distance.<br />
2. Effective cannon range – The marks along the right side of the bar indicate<br />
the cannon’s maximum and minimum firing ranges.<br />
3. Aspect angle - The pointed arrow affixed to the bottom of the range bar<br />
shows the target’s heading relative to yours. If the arrow points straight up,<br />
you’re directly behind the target. If the arrow points straight down, the target<br />
is heading directly at you.<br />
The Autotrack HUD Symbology (Range > 1400 m)<br />
As usual when locking a target, the target’s airspeed and altitude are displayed<br />
above your own. The number of cannon rounds remaining is displayed in the lower<br />
right corner of the HUD. The aiming reticle is superimposed over the target as<br />
long as you maintain the lock.<br />
hIn general, steer your aircraft to keep the aiming reticle near the<br />
center of the HUD; this prevents the target from breaking the lock with<br />
a sudden maneuver.<br />
As you close inside 1,400 m, the symbology changes. The range bar disappears<br />
and aiming crosshairs, also called “pippers,” appear. The circle around the aiming<br />
crosshairs now represents the range to the target; the arc of the circle recedes<br />
counterclockwise as you get closer. The smaller the arc, the closer you are to<br />
the target. A full circle indicates the target is 1400 meters away.<br />
To shoot the target, maneuver the pipper over the aiming reticle. When the<br />
computer calculates that you’re in range, the Shoot Cue will appear. If you<br />
approach the target too closely, the HUD may show the Reject Cue JND.<br />
If the target manages to break the tracking lock, the HUD switches to the<br />
standard gun funnel mode. To re-establish the lock, disable the cannon by pressing<br />
C and repeat the target lock sequence using the radar.