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Heads-Up Display Modes 35 - Metaboli

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<strong>Heads</strong>-<strong>Up</strong> <strong>Display</strong> <strong>Modes</strong> 57<br />

The HUD will also display the GH Shoot Cue or OTB Reject Cue (pronounced “ote-ve,”<br />

stands for “Turn Away” in Russian). In English, the Shoot Cue designator is<br />

LA for “Launch Authorized,” and the Reject Cue designator is No LA for “No<br />

Launch Authorized.” The Shoot Cue informs you that the selected missile is ready<br />

for launching and the target is within the missile’s reliable launch parameters. Fire<br />

the missile by pulling the trigger (Space Bar). The Reject Cue warns that you are<br />

too close to the target and prohibits launch. If you lock onto friendly aircraft, the<br />

IFF will detonate CDJQ, meaning“Ours”.<br />

If the radar or the EOS switches to autotracking from Helmet mode, cross-hairs<br />

superimpose on the Targeting Circle (see the figure below). When the HUD gets<br />

the Shoot Cue, the Targeting Circle flashes at a frequency of 2 Hz. If the onboard<br />

computer does not get target range information, the Targeting Circle flashes with<br />

a frequency of 1 Hz (this is common when using the EOS).<br />

10 Km Range Scale<br />

Range to Target<br />

Autotrack Mode Active<br />

Helmet Mounted Targeting<br />

Site<br />

Target’s Heading<br />

Target Designator Circle<br />

(Remains inside HUD field<br />

of view at all times)<br />

Autotrack Submode<br />

4-17: Autotrack Symbology with Helmet-Mounted Sight<br />

When tracking a target in Attack mode, maneuver your aircraft so that the Aiming<br />

Reticle stays close to the HUD centre datum. This eases your workload when the<br />

target is not very visible and prevents the target from breaking the lock.<br />

Remember, if you use the EOS, the flashing of the Shoot Cue with a frequency of<br />

1 Hz warns you that the system is not measuring the range to the target.<br />

Keep in mind that for SARH missiles, it is necessary to illuminate the target for<br />

the entire flight time of the missile. After launch this will be represented by the A<br />

(Autotrack) Cue flashing at 1 MHz. So know your missiles!<br />

If the target leaves the tracking area, or you break the lock by pressing the Tab key,<br />

or the target is destroyed, the radar (the EOS) returns to the submode that<br />

preceded the Autotrack. Similarly, if the radar or EOS is damaged or you switch<br />

sensors off, the lock breaks and the radar returns to the submode that preceded<br />

the Autotrack.<br />

LD< – LHKJ (AWACS) AWACS Datalink<br />

The Flanker’s ability to datalink with AWACS aircraft allows pilots to locate and<br />

stalk targets without ever engaging onboard sensors. This form of “stealth” lets<br />

the Flanker close on its prey without betraying its presence. A friendly AWACS<br />

aircraft (an A-50 or E-3) must be airborne simultaneously to your aircraft. The<br />

datalink information can be viewed on the MFD in all combat modes as well as<br />

the NAV modes; however, these contacts can only be selected for targeting from<br />

the BVR mode. While in BVR mode, if there is a friendly AWACS aircraft airborne,<br />

a datalink will be established, and contacts detected by the AWACS will appear on<br />

the MFD as standard aircraft symbols (friendly and enemy). The AWACS contacts<br />

will appear more subdued (less bright) than regular contacts. Turn on radar at least<br />

once to establish data link.

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