Art and Design A comprehensive guide for creative artists - Aaltodoc
Art and Design A comprehensive guide for creative artists - Aaltodoc
Art and Design A comprehensive guide for creative artists - Aaltodoc
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Play.<br />
A painting with<br />
proposing actions<br />
of rhythm <strong>and</strong><br />
movement<br />
Size: 25cm × 30cm<br />
Doodling <strong>artists</strong> mainly use rhythm to draw befittingly.<br />
Ashwin (1982, 81) discerns this point: “Doodling consists of<br />
more or less automatic drawing activities.” From this, we can<br />
underst<strong>and</strong> that rhythm <strong>and</strong> movement can be achieved by<br />
making drawings or designs showing r<strong>and</strong>om lines <strong>for</strong> the<br />
time of sketching.<br />
At the final analysis about rhythm <strong>and</strong> movement, make<br />
a critical observation of a dancer enchanted or captivated<br />
with playing music to ascertain justified moments of<br />
expressing rhythm <strong>and</strong> movement.<br />
How to create movement in a design<br />
Creative <strong>artists</strong> progressively attain movement in a work of<br />
art by using different methods.<br />
Here is a table put <strong>for</strong>ward by Bernard (2010) in his book<br />
about The principle of movement:<br />
By using<br />
actions<br />
Using<br />
dominance<br />
Movement can be created by indicating<br />
actions in a design. Actions include running,<br />
walking as well as per<strong>for</strong>ming.<br />
Creative <strong>artists</strong> use actions that display<br />
charming gestures, not static/doing nothing.<br />
That is to say, with-out actions, designs appear<br />
less desirable.<br />
<strong>Art</strong>ists especially painters use dominance<br />
to render monotony. This also makes some<br />
aspects of a design to appear in supremacy<br />
over others.<br />
Try this dominance test: cover your face with<br />
both—backsides of your two h<strong>and</strong>s <strong>and</strong> then<br />
peep through the thumbs' space with one<br />
eye. Ask friends to say what they can see, by<br />
relating their assertion to dominance.<br />
By repetition<br />
By creating<br />
rhythm<br />
Movement happens in a design that contains<br />
repeating actions of colours, shapes, spaces,<br />
lines <strong>and</strong> sometimes with textures. Too much<br />
repeated occurrences in a design must be<br />
done with careful controls to avoid monotony.<br />
Regular use of movement causes harmonious<br />
sequences in a design. For example, by using<br />
similar shapes, a design may indicate frequent<br />
variations of regularly recurring series of patterns<br />
or elements. <strong>Art</strong>works embraced with rhythm<br />
can easily be incorporated with charming<br />
gestures that are artistically planned. For<br />
example on motifs designed to construct<br />
repeat patterns.<br />
How to create dominance in a design<br />
After making a careful analysis of the basic design aspects<br />
in the table display concerning various ways of creating<br />
movement in a design, here is another look at how<br />
dominance can be used in a design:<br />
• By using contrasts of large <strong>for</strong>ms with small ones<br />
to add interest.<br />
• Working with thick lines against delicate lines to<br />
achieve outright intensity <strong>and</strong> depth.<br />
• Engaging bright colours against few dull colours to<br />
control monotony.<br />
• Making groups of important parts in a design or<br />
composition to st<strong>and</strong> out.<br />
• Using elements of design, which are less expected<br />
in a design or artwork.<br />
Proportion is a principle of design used <strong>for</strong> describing scale<br />
<strong>and</strong> its consistent relationship of sizes on objects, or parts of<br />
the body. A design indicating proportion shall display parts<br />
or shapes corresponding—in agreement with the whole.<br />
On layouts, proportions can be attained with appropriate<br />
arrangements of texts against illustrations <strong>and</strong> during<br />
sketching of human figures, proportion accounts <strong>for</strong> correct<br />
balance or harmony of body parts—their measurements<br />
<strong>and</strong> characteristics. For instance on normal humans, if a<br />
nose or ears do not have a close similarity to match or agree<br />
in their exact manifestations of actual sizes. Then, those<br />
parts are out of proportion.<br />
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