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Art and Design A comprehensive guide for creative artists - Aaltodoc

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Play.<br />

A painting with<br />

proposing actions<br />

of rhythm <strong>and</strong><br />

movement<br />

Size: 25cm × 30cm<br />

Doodling <strong>artists</strong> mainly use rhythm to draw befittingly.<br />

Ashwin (1982, 81) discerns this point: “Doodling consists of<br />

more or less automatic drawing activities.” From this, we can<br />

underst<strong>and</strong> that rhythm <strong>and</strong> movement can be achieved by<br />

making drawings or designs showing r<strong>and</strong>om lines <strong>for</strong> the<br />

time of sketching.<br />

At the final analysis about rhythm <strong>and</strong> movement, make<br />

a critical observation of a dancer enchanted or captivated<br />

with playing music to ascertain justified moments of<br />

expressing rhythm <strong>and</strong> movement.<br />

How to create movement in a design<br />

Creative <strong>artists</strong> progressively attain movement in a work of<br />

art by using different methods.<br />

Here is a table put <strong>for</strong>ward by Bernard (2010) in his book<br />

about The principle of movement:<br />

By using<br />

actions<br />

Using<br />

dominance<br />

Movement can be created by indicating<br />

actions in a design. Actions include running,<br />

walking as well as per<strong>for</strong>ming.<br />

Creative <strong>artists</strong> use actions that display<br />

charming gestures, not static/doing nothing.<br />

That is to say, with-out actions, designs appear<br />

less desirable.<br />

<strong>Art</strong>ists especially painters use dominance<br />

to render monotony. This also makes some<br />

aspects of a design to appear in supremacy<br />

over others.<br />

Try this dominance test: cover your face with<br />

both—backsides of your two h<strong>and</strong>s <strong>and</strong> then<br />

peep through the thumbs' space with one<br />

eye. Ask friends to say what they can see, by<br />

relating their assertion to dominance.<br />

By repetition<br />

By creating<br />

rhythm<br />

Movement happens in a design that contains<br />

repeating actions of colours, shapes, spaces,<br />

lines <strong>and</strong> sometimes with textures. Too much<br />

repeated occurrences in a design must be<br />

done with careful controls to avoid monotony.<br />

Regular use of movement causes harmonious<br />

sequences in a design. For example, by using<br />

similar shapes, a design may indicate frequent<br />

variations of regularly recurring series of patterns<br />

or elements. <strong>Art</strong>works embraced with rhythm<br />

can easily be incorporated with charming<br />

gestures that are artistically planned. For<br />

example on motifs designed to construct<br />

repeat patterns.<br />

How to create dominance in a design<br />

After making a careful analysis of the basic design aspects<br />

in the table display concerning various ways of creating<br />

movement in a design, here is another look at how<br />

dominance can be used in a design:<br />

• By using contrasts of large <strong>for</strong>ms with small ones<br />

to add interest.<br />

• Working with thick lines against delicate lines to<br />

achieve outright intensity <strong>and</strong> depth.<br />

• Engaging bright colours against few dull colours to<br />

control monotony.<br />

• Making groups of important parts in a design or<br />

composition to st<strong>and</strong> out.<br />

• Using elements of design, which are less expected<br />

in a design or artwork.<br />

Proportion is a principle of design used <strong>for</strong> describing scale<br />

<strong>and</strong> its consistent relationship of sizes on objects, or parts of<br />

the body. A design indicating proportion shall display parts<br />

or shapes corresponding—in agreement with the whole.<br />

On layouts, proportions can be attained with appropriate<br />

arrangements of texts against illustrations <strong>and</strong> during<br />

sketching of human figures, proportion accounts <strong>for</strong> correct<br />

balance or harmony of body parts—their measurements<br />

<strong>and</strong> characteristics. For instance on normal humans, if a<br />

nose or ears do not have a close similarity to match or agree<br />

in their exact manifestations of actual sizes. Then, those<br />

parts are out of proportion.<br />

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