CHAPTER 4OTHERRACES100nomadic gnolls—those who leave to continue wanderingare balanced against new tribes arriving to trade or swearfealty to a powerful leader.As some gnolls turn away from the worship <strong>of</strong> the dreadprince Yeenoghu, however, gnolls grow more and morescattered rather than less so. Driven away from their kinby the wrath <strong>of</strong> Yeenoghu’s priests, yet still subject to thesuspicions <strong>of</strong> the civilized races, these gnolls wander far andwide in a near-permanent nomadic state.Settlements: Gnoll settlements are rough and crude,rarely anything more than temporary shelters. Gnolls preferunderground lairs for longer stays, especially when a travelinggroup <strong>of</strong> gnolls must await new births. Large groups <strong>of</strong>gnolls <strong>of</strong>ten have several crude underground complexesbetween which they wander. While these caves might noteven be large enough to house the entire group <strong>of</strong> gnolls,they provide the group’s strongest warriors a place to sleepin relative safety. Weaker members <strong>of</strong> the tribe must makedo with the less trustworthy shelters they can set up outside<strong>of</strong> the cave complex.Power Groups: Gnolls have little in the way <strong>of</strong> powergroups. Among tribes <strong>of</strong> evil gnolls, the strongest warriorsrule by brute force. Occasionally, exceptionally powerful orpersuasive priests <strong>of</strong> Yeenoghu will lead a tribe, usually byensuring that the strongest warriors are devoted to the darkworship <strong>of</strong> the demon prince. Even those rare gnoll tribesthat place a greater value on personal honor are led by themost physically powerful warrior. Because <strong>of</strong> this, whena gnoll adventures with members <strong>of</strong> other races, he willsometimes expect to lead if he is the strongest, regardless <strong>of</strong>the difficulties he faces when traveling within the members<strong>of</strong> other races and regardless <strong>of</strong> other group members’ moredeveloped social skills.Beliefs: Most gnolls pay homage to Yeenoghu, demonprince <strong>of</strong> gnolls. Yeenoghu’s cruel and selfish beliefs inspiregnoll priests to keep their people firmly on the path <strong>of</strong> evil.Those few gnolls who have managed to pull away from thedark cult at the center <strong>of</strong> their people’s existence <strong>of</strong>ten revereObad-Hai or turn away from religion altogether.Relations: Few races regard gnolls as anything other thanferal creatures who pose a menace to peaceful life. Because <strong>of</strong>the prevalence <strong>of</strong> evil gnolls, this assumption isn’t far fromthe truth, and player character gnolls should find it difficultto move unescorted through a human city.GNOLL CHARACTERSGnoll characters balance the challenges <strong>of</strong> roleplaying contraryto a race’s normal image with the novelty <strong>of</strong> playinga monstrous race. The gnoll race provides an opportunityto play a strong and powerful warrior character strugglingnot only against physical foes but also against theopinions <strong>of</strong> other races. As a gnoll character grows to trusthis fellow adventurers, new roleplaying opportunitiesarise as bonds <strong>of</strong> friendship overcome suspicion, and theother characters grow to respect the gnoll’s values as wellas his physical abilities. The other PCs might even play arole in helping the gnoll character’s tribe <strong>of</strong> neutral orhonorable gnolls build the first few trusting relationshipswith other races.Adventuring Gnolls: Gnolls adventure to see the world,to rise above the savagery <strong>of</strong> their people, and to find whatcivilization has to <strong>of</strong>fer. While some return to their tribesthinking less <strong>of</strong> the civilized races because <strong>of</strong> their experiencesas adventurers, others find wealth, power, or prestigefar beyond the normal images <strong>of</strong> gnoll warriors.Character Development: Gnolls are most effectivewhen they take levels in barbarian, ranger, or anothermartially focused class. Focusing on melee combat allowsgnoll characters to capitalize on their high Strength scoresand their natural armor. As your character gains levels,feats such as Power Attack and Cleave help accentuate hisphysical prowess.Character Names: Gnoll names <strong>of</strong>ten sound likegrowls to members <strong>of</strong> other races, featuring multiple “r”sounds. Gnoll tribal names, although not widely sharedwith other creatures, are usually compound words, as inthe following examples.Male Names: Derror, Grerr, Remmar, Thurrg.Female Names: Arrna, Mirrin, Ryssa, Thrrae.Tribal Names: Bloodfist, Greatfang, Speardeath,Thunderdance.ROLEPLAYING A GNOLLCruelty and viciousness remain the defining traits <strong>of</strong>most gnolls, but a few tribes have managed to pullaway from this bestial outlook and the worship <strong>of</strong> thedemon prince Yeenoghu that usually accompanies andengenders this behavior. Although far from altruistic,these gnolls temper the viciousness <strong>of</strong> their kind with arough sense <strong>of</strong> honor and an unwavering bond with theirchosen companions.Personality: Even those gnolls who have turned fromthe evil ways <strong>of</strong> their demon prince are less intelligentand less charismatic than the average human. Gnolls don’tsee this deficiency as a weakness, however, placing morevalue on physical abilities and natural cunning than onsubtle thought or persuasive abilities. Gnolls also remainvery suspicious <strong>of</strong> other races, especially humans and theirallies, with whom they have had generations <strong>of</strong> conflictand strife.Roleplaying Application: You should be suspicious <strong>of</strong> others’motives until they give you reason to trust them. If you can,devote a few skill points to Sense Motive, and emphasizeits use in roleplaying encounters. Your suspicions rest onthe firm foundation <strong>of</strong> your people’s long conflicts withthe civilized races, and such mistrust and conflict cannotbe erased easily or quickly. Humans, elves, dwarves, andmembers <strong>of</strong> their allied races are likely to use the pastbehavior <strong>of</strong> your people as a reason to betray you. Aftersomeone earns your trust completely, however, he or shebecomes like a brother or sister to you, and the few powerfulemotional bonds that you form with others shape your life
and your outlook. Once you name someone a packbrother,he forever has your trust.Behavior: Gnolls are travelers, hunters, and scavengers;adventuring gnolls travel almost constantly. To a gnoll,sitting in one place isn’t cowardly or illogical; it’s simplyunpleasant. Some gnolls are drawn simply by the thrilland variety <strong>of</strong> the hunt, while others are motivated only bycuriosity. As a pack <strong>of</strong> gnolls grows, the bond <strong>of</strong> the packserves as a major impetus for travel—the mostadventurous gnolls pull the rest <strong>of</strong> the packalong on their hunts. Packs <strong>of</strong> evil gnolls aredriven to travel by the will <strong>of</strong> their demonprince, and packs <strong>of</strong> neutral gnollstravel to escape the influence <strong>of</strong> othergnoll packs and the wariness<strong>of</strong> human cities accustomedto fighting <strong>of</strong>f their cruel andevil kin.Roleplaying Application: Youshould <strong>of</strong>ten urge your adventuringcompanions tocontemplate long, overlandjourneys. In light<strong>of</strong> this, make sure thatyou can carry everythingyou own. If you can’t carrysomething with you personally,make sure you have a trustedmount or beast <strong>of</strong> burden tocarry it for you. In general, a fewhigh-quality possessionsare much more valuableto you than numerousgoods or more visiblewealth. You might emphasizeyour love <strong>of</strong> travel byencouraging your groupMale gnollto stay outdoors ratherthan at an inn. Focuson adventuring opportunitiesthat will take you on long journeys rather than thosein your immediate area.Language: Gnolls who travel beyond the homeland <strong>of</strong>their tribes usually try to adopt the speaking habits <strong>of</strong> thosearound them, hoping to lessen other humanoid’s sense <strong>of</strong>discomfort around them. Around their own kind, gnollsuse their racial tongue and usually speak in the imperative,considering it polite to show strength by phrasing statementsas commands rather than requests.Roleplaying Application: It is a sign <strong>of</strong> weakness to ask forthings, so don’t do it <strong>of</strong>ten. You understand that others don’tspeak in commands the way your people do, but sometimesyou slip into old habits. Those who ask too <strong>of</strong>ten or whophrase everything as a question are unworthy <strong>of</strong> respect,for they are weak.GNOLL ENCOUNTERSThe gnoll barbarian described below makes an excellent additionto a pack <strong>of</strong> the standard gnolls described in the MonsterManual or an interesting solo NPC. This barbarian can representeither a powerful member <strong>of</strong> an evil gnoll tribe or atough but honorable outrider <strong>of</strong> a neutral tribe.EL 6: Scouting party <strong>of</strong> three gnolls (Monster Manualpage 130) and one gnoll barbarian.Gnoll Barbarian: Gnoll barbarian 2; CR 5; Medium humanoid(gnoll); HD 2d8+6 plus 2d12+6; hp39; Init +1; Spd 40 ft.; AC 18, touch 11,flat-footed 17; Base Atk +3; Grp +8; Atkor Full Atk +9 melee (1d12+8/×3, +1greataxe) or +5 ranged (1d8+5/×3,masterwork composite longbow);SA rage 1/day; SQ darkvision 60 ft.,fast movement, uncanny dodge;AL CN; SV Fort +9, Ref +1, Will+1; Str 20, Dex 13, Con 16, Int 8,Wis 12, Cha 6.Skills and Feats: Listen +4, Spot +6,Survival +4; Cleave, Power Attack.Language: Gnoll.Rage (Ex): Once per day, a gnollbarbarian can enter a state <strong>of</strong> fiercerage that lasts for 8 rounds. The followingchanges are in effect aslong as he rages: hp increase by8; AC 16, touch 9, flat-footed15; Grp +10; Atk or Full Atk+11 melee (1d12+11/×3, +1greataxe); SV Fort +11, Will+3; Str 24, Con 20. At the end<strong>of</strong> his rage, the gnoll barbarian isfatigued for the duration <strong>of</strong> theencounter.Uncanny Dodge (Ex): A gnollFemale gnollbarbarian retains his Dexterity bonusto Armor Class even when flat-footed ortargeted by an unseen foe (he still loseshis Dexterity bonus if paralyzed or otherwise immobile).Possessions: +1 breastplate, +1 greataxe, masterwork compositelongbow (+5 Str bonus).GNOLL ADVENTURESAdventures featuring evil gnolls as antagonists are usuallystraightforward affairs—the vicious humanoids attack sentientprey whenever they have the chance, and adventurersmust <strong>of</strong>ten stop their depredations. Adventures featuringneutral gnolls, however, pose much greater challenges andmight force characters to reevaluate their own beliefs andbehaviors. These adventures could be as simple as thecharacters siding with the rare group <strong>of</strong> honorable gnollsto fight <strong>of</strong>f some other menacing force, or they mightIllus. by W. EnglandCHAPTER 4OTHERRACES101
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 6CHARACTEROPTIONSIllus. by
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Table 6-3: Elf Ranger Racial Substi
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Table 6-5: Halfling Druid Racial Su
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CHAPTER 6CHARACTEROPTIONS160Table 6
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Class SkillsRaptoran fighter substi
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGIC166anoth
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CHAPTER 7EQUIPMENTAND MAGICTable 7-
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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CHAPTER 7EQUIPMENTAND MAGICIllus. b
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can