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Races of Wild

Races of Wild

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CHAPTER 4OTHERRACES100nomadic gnolls—those who leave to continue wanderingare balanced against new tribes arriving to trade or swearfealty to a powerful leader.As some gnolls turn away from the worship <strong>of</strong> the dreadprince Yeenoghu, however, gnolls grow more and morescattered rather than less so. Driven away from their kinby the wrath <strong>of</strong> Yeenoghu’s priests, yet still subject to thesuspicions <strong>of</strong> the civilized races, these gnolls wander far andwide in a near-permanent nomadic state.Settlements: Gnoll settlements are rough and crude,rarely anything more than temporary shelters. Gnolls preferunderground lairs for longer stays, especially when a travelinggroup <strong>of</strong> gnolls must await new births. Large groups <strong>of</strong>gnolls <strong>of</strong>ten have several crude underground complexesbetween which they wander. While these caves might noteven be large enough to house the entire group <strong>of</strong> gnolls,they provide the group’s strongest warriors a place to sleepin relative safety. Weaker members <strong>of</strong> the tribe must makedo with the less trustworthy shelters they can set up outside<strong>of</strong> the cave complex.Power Groups: Gnolls have little in the way <strong>of</strong> powergroups. Among tribes <strong>of</strong> evil gnolls, the strongest warriorsrule by brute force. Occasionally, exceptionally powerful orpersuasive priests <strong>of</strong> Yeenoghu will lead a tribe, usually byensuring that the strongest warriors are devoted to the darkworship <strong>of</strong> the demon prince. Even those rare gnoll tribesthat place a greater value on personal honor are led by themost physically powerful warrior. Because <strong>of</strong> this, whena gnoll adventures with members <strong>of</strong> other races, he willsometimes expect to lead if he is the strongest, regardless <strong>of</strong>the difficulties he faces when traveling within the members<strong>of</strong> other races and regardless <strong>of</strong> other group members’ moredeveloped social skills.Beliefs: Most gnolls pay homage to Yeenoghu, demonprince <strong>of</strong> gnolls. Yeenoghu’s cruel and selfish beliefs inspiregnoll priests to keep their people firmly on the path <strong>of</strong> evil.Those few gnolls who have managed to pull away from thedark cult at the center <strong>of</strong> their people’s existence <strong>of</strong>ten revereObad-Hai or turn away from religion altogether.Relations: Few races regard gnolls as anything other thanferal creatures who pose a menace to peaceful life. Because <strong>of</strong>the prevalence <strong>of</strong> evil gnolls, this assumption isn’t far fromthe truth, and player character gnolls should find it difficultto move unescorted through a human city.GNOLL CHARACTERSGnoll characters balance the challenges <strong>of</strong> roleplaying contraryto a race’s normal image with the novelty <strong>of</strong> playinga monstrous race. The gnoll race provides an opportunityto play a strong and powerful warrior character strugglingnot only against physical foes but also against theopinions <strong>of</strong> other races. As a gnoll character grows to trusthis fellow adventurers, new roleplaying opportunitiesarise as bonds <strong>of</strong> friendship overcome suspicion, and theother characters grow to respect the gnoll’s values as wellas his physical abilities. The other PCs might even play arole in helping the gnoll character’s tribe <strong>of</strong> neutral orhonorable gnolls build the first few trusting relationshipswith other races.Adventuring Gnolls: Gnolls adventure to see the world,to rise above the savagery <strong>of</strong> their people, and to find whatcivilization has to <strong>of</strong>fer. While some return to their tribesthinking less <strong>of</strong> the civilized races because <strong>of</strong> their experiencesas adventurers, others find wealth, power, or prestigefar beyond the normal images <strong>of</strong> gnoll warriors.Character Development: Gnolls are most effectivewhen they take levels in barbarian, ranger, or anothermartially focused class. Focusing on melee combat allowsgnoll characters to capitalize on their high Strength scoresand their natural armor. As your character gains levels,feats such as Power Attack and Cleave help accentuate hisphysical prowess.Character Names: Gnoll names <strong>of</strong>ten sound likegrowls to members <strong>of</strong> other races, featuring multiple “r”sounds. Gnoll tribal names, although not widely sharedwith other creatures, are usually compound words, as inthe following examples.Male Names: Derror, Grerr, Remmar, Thurrg.Female Names: Arrna, Mirrin, Ryssa, Thrrae.Tribal Names: Bloodfist, Greatfang, Speardeath,Thunderdance.ROLEPLAYING A GNOLLCruelty and viciousness remain the defining traits <strong>of</strong>most gnolls, but a few tribes have managed to pullaway from this bestial outlook and the worship <strong>of</strong> thedemon prince Yeenoghu that usually accompanies andengenders this behavior. Although far from altruistic,these gnolls temper the viciousness <strong>of</strong> their kind with arough sense <strong>of</strong> honor and an unwavering bond with theirchosen companions.Personality: Even those gnolls who have turned fromthe evil ways <strong>of</strong> their demon prince are less intelligentand less charismatic than the average human. Gnolls don’tsee this deficiency as a weakness, however, placing morevalue on physical abilities and natural cunning than onsubtle thought or persuasive abilities. Gnolls also remainvery suspicious <strong>of</strong> other races, especially humans and theirallies, with whom they have had generations <strong>of</strong> conflictand strife.Roleplaying Application: You should be suspicious <strong>of</strong> others’motives until they give you reason to trust them. If you can,devote a few skill points to Sense Motive, and emphasizeits use in roleplaying encounters. Your suspicions rest onthe firm foundation <strong>of</strong> your people’s long conflicts withthe civilized races, and such mistrust and conflict cannotbe erased easily or quickly. Humans, elves, dwarves, andmembers <strong>of</strong> their allied races are likely to use the pastbehavior <strong>of</strong> your people as a reason to betray you. Aftersomeone earns your trust completely, however, he or shebecomes like a brother or sister to you, and the few powerfulemotional bonds that you form with others shape your life

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