CHAPTER 5PRESTIGECLASSES124spellcaster before, you remain one. If you were a skilledmelee combatant before, you still are now. Do not expecta level or two in ruathar to change the way you handleyourself in a fight. Remember, though—elves don’t <strong>of</strong>tenseek out unnecessary fights, and it never hurts to ask yourselfwhether an act <strong>of</strong> stealth, subterfuge, or spellcastingmight achieve the same result as a battle, but with muchless risk.AdvancementAs a ruathar, you are not expected to abandon your previouscalling and try to be something you are not. You shouldcontinue to hone whatever skills or talents you previouslypossessed. If you were a fighter before you became a ruathar,you should continue to choose feats that support your owncombat style or help to shore up your weaknesses. If you werea wizard, you should continue to pursue knowledge <strong>of</strong> spellsin your favored schools <strong>of</strong> magic and search out arcane loreuseful in your chosen quests.While the ruathar class abilities <strong>of</strong>fer few specific advancementpaths, the class slightly favors multiclass characters,who find the combination <strong>of</strong> a good base attack bonus andgood spellcasting advancement useful. If all you have (otherthan your ruathar levels) are levels in fighter or some othernonspellcasting class, you are not gaining the full benefitthe ruathar class <strong>of</strong>fers. Consider picking up a level <strong>of</strong> aspellcasting class, even if you otherwise might not havedone so.The ruathar class also <strong>of</strong>fers some attractive benefits forcharacters who are good at stealth and detection. While theclass does not provide a great number <strong>of</strong> skill points, its classskills are useful ones such as Hide, Search, and Spot. In addition,the low-light vision and elfwise abilities are very usefulfor characters such as halflings or humans who otherwisedon’t see well in the dark.ResourcesA ruathar can live among the elves as long as he likes, buthe will be expected to be as self-sufficient and responsibleas any other member <strong>of</strong> the community. A ruathar caneven bring nonelf guests into an elf community, and theelves will respect the ruathar’s judgment as to the intentionsand discretion <strong>of</strong> his comrades (although the ruatharmust answer for his poor judgment as any other elf would,should his trust prove to be misplaced). A ruathar cancertainly purchase or trade for minor magic items, elvenitems, spellcasting services, and other such useful objectsif he so chooses.Ruathars in distress can count on whatever aid the elvescan muster, without expectation <strong>of</strong> repayment. Of course,ruathars who require rescuing more than once or twice, orwho ask for help when it isn’t clearly needed, could conceivablywear out their welcome—but the elves don’t makeelf-friends <strong>of</strong> the sorts <strong>of</strong> people who would abuse their trust,and so the question “How much is too much?” simply doesn’tcome up.RUATHARS IN THE WORLDElf-friends are generally found in and around elf settlements,as one might expect. Any nonelf who spends a lot <strong>of</strong> time nearelves might be a ruathar, although in truth real elf-friendsare very rare indeed.Ruathars who don’t actually live among elves <strong>of</strong>ten serveas elven eyes and voices in other lands. For example, a humancleric who happens to be an elf-friend keeps her eyes openfor news that might interest elves, and certainly reports anydangers she discovers in her travels. If need be, a ruatharspeaks on behalf <strong>of</strong> his elf friends, representing their viewsin the courts <strong>of</strong> human nobles or the throne halls <strong>of</strong> dwarvenclan-fathers. Most ruathars would not presume to committheir friends to dangerous or distasteful courses <strong>of</strong> action,but if some matter must be decided, the ruathar can give ananswer, and the elves will give his words the same weightthey would give to their own.OrganizationNo real organization <strong>of</strong> ruathars exists. Each ruathar isa unique individual, and the majority <strong>of</strong> ruathars know noother elf-friends. (The elves themselves know many ruathars,<strong>of</strong> course.) Sometimes, small orders or bands <strong>of</strong> trustworthyelf allies—for example, the rangers <strong>of</strong> a particular forest,a druid circle, or an elite order <strong>of</strong> eldritch knights from anearby human realm—may include a number <strong>of</strong> ruathars,all <strong>of</strong> whom have rendered great service to elvenkind. Anycharacter belonging to such a group is likely to be treatedas an elf-friend himself, even if he has not formally beennamed as such.NPC ReactionsRuathars have chosen to stand with the elves, for better orworse. Those who befriend elves befriend ruathars; those whoare enemies to elves are also enemies to ruathars.Naturally, any elf who meets a ruathar is inclined to beeither friendly or helpful toward the character, unless theelf is devoted to evil—in which case he likely looks on theruathar as an insolent dog who crudely mimics the ways <strong>of</strong>the elf people.Rangers and good-aligned bards or druids also lookfavorably upon a ruathar. They know that anyone who hasearned so much trust from the elf people must be a staunchdefender <strong>of</strong> good and a potential ally in the fight againstevil. Dwarves tend to be suspicious <strong>of</strong> a ruathar and wonderwhat the character sees in the carefree, lazy lifestyle thatelves embrace.Orcs, goblins, and other humanoids who hate elves alsodespise ruathar. A ruathar would be wise to avoid falling intotheir hands.RUATHAR LORECharacters with the Knowledge (geography) or Knowledge(local) skills can research the ruathars to learn more aboutthem. When a character makes a skill check, read or para-
phrase the following material, including the informationfrom lower DCs. Elf characters making these checks gain a+10 circumstance bonus.DC 10: “Elves sometimes reward nonelves who have performedsome great service for elvenkind by naming themelf-friends.”DC 15: “Elf-friends are called ‘ruathars’ in Elven. They aregiven gifts <strong>of</strong> magic by the elves they have helped, and theyare received as friends in any elf settlement.”DC 20: “Ruathars have phenomenal longevity; they’relightly touched by the same timelessness that elves seem topossess. They also acquire some other elven traits, such aselven sight, and enjoy the blessing <strong>of</strong> the elven deities.”DC 30: Characters who achieve this level <strong>of</strong> success canlearn important details about specific elf-friendsin your campaign.PCs who wish to contact a ruathar can attempt todo so by making a DC 30 Gather Informationcheck (or DC 20 if made in an elf settlement).If a PC is an elf or a ruathar herself, she gainsa +5 circumstance bonus on this check. Asuccessful check puts the PC in contactwith an elf who knows the ruathar personally;whether the elf consents to lead the PCsto the elf-friend is another matter.RUATHARS IN THE GAMEAlmost any good-aligned nonelf charactermight be a ruathar, especially if he is anatural ally to the elves in your campaign. Astalwart ranger who helps the elven folk to defendtheir forest from evil incursions, a cleric who oncehealed a badly wounded elf prince, or a wanderingadventurer who happened to recover andreturn an elven artifact might easily havebeen named an elf-friend. However, mostruathars in your game will likely be players,not NPCs. The opportunity to becomea ruathar is a special reward you can <strong>of</strong>fer a playercharacter who has completed a dangerous questthat aids the elf people. Even if the PCs did notnecessarily set out to perform a service for the elves, the elvesadmire brave and just deeds, especially those that counterthe machinations <strong>of</strong> evil forces.The ruathar prestige class appeals to players who liketo immerse their characters in the evolving story <strong>of</strong> thecampaign and sink roots into the world you’re building forthem. Winning a rare and special honor such as the undyingfriendship <strong>of</strong> the elf people is an especially memorablereward, something that these players will appreciate muchmore than simple experience points and gold pieces.AdaptationThe drow have ruathar <strong>of</strong> their own, whose mind-set andpersonality are as well attuned to the dark elves as normalJohdur Ter Harak,a ruatharelf-friends are to the surface elves; nonevil player characterswould certainly not want to meet them. Drow-favored ruathargain darkvision rather than low-light vision at 2nd level anda +1 pr<strong>of</strong>ane bonus on attacks and saves when undergroundat 3rd level.Beyond this, the ruathar prestige class is one that doesnot adapt well. You probably shouldn’t try to make it intosomething it isn’t. While you could easily envision a prestigeclass <strong>of</strong> “dwarf-friends” or “halfling-friends,” the ruathar classfeatures reflect elven strengths and talents. You would haveto create a new set <strong>of</strong> class features to theme the ruatharclass for another race.EncountersRuathars are almost always guides, allies, orpatrons to good-aligned PCs, and rarely serveas adversaries.EL 10: Johdur Ter Harak is an honorablespellsword who serves as an advisorto and agent <strong>of</strong> Lord Gerron, ruler <strong>of</strong> thehuman city <strong>of</strong> Ildrifaran. This city lies closeto the Veldir Forest, home to an elven realm. Many<strong>of</strong> Ildrifaran’s powerful merchants want to startlogging operations in the Veldir and settle itsborders, but Johdur speaks on behalf <strong>of</strong> the elves,advising Lord Gerron against such actions. Anunscrupulous merchant might hire the PCs to removeJohdur from the picture, after the merchant concocts astory about a glib sorcerer whose wiles have ensnaredGerron’s mind.Johdur Ter Harak: Male human fighter 1/sorcerer6/spellsword 1/ruathar 2; CR 10; Medium humanoid;HD 1d10+2 plus 6d4+12 plus 1d8+2 plus 2d6+4; hp56; Init +2; Spd 30 ft.; AC 19, touch 13, flatfooted17; Base Atk +6; Grapple +5; Atk +9melee (1d6/18–20, +1 rapier) or +9 ranged(1d8+1/19–20, +1 light crossbow); Full Atk +9/+4 melee (1d6/18–20, +1 rapier) or +9 ranged(1d8+1/19–20, +1 light crossbow); SA spells; SQelfwise, familiar (weasel), familiar benefits, ignorespell failure 10%, low-light vision, word <strong>of</strong> friendship;AL CG; SV Fort +8, Ref +9, Will +12; Str 8, Dex 14, Con 14,Int 13, Wis 10, Cha 17.Skills and Feats: Concentration +10 (+14 casting defensively),Diplomacy +7, Gather Information +5, Handle Animal +5,Knowledge (arcana) +7, Knowledge (nature) +5, Listen +2 (+4with familiar), Ride +4, Search +7, Sense Motive +4, Spellcraft+3, Spot +2 (+4 with familiar), Survival +4; Alertness*,Combat Casting, Combat Expertise, Iron Will, Negotiator,Spell Focus (illusion), Weapon Finesse.Languages: Common; Elven.Elfwise (Ex): Johdur gains a +2 bonus on Search, Spot,and Listen checks (included in the skill modifiers above).Familiar: Johdur’s familiar is a weasel named Quickpaw.The familiar uses the better <strong>of</strong> its own and Johdur’s baseIllus. by S. BelledinCHAPTER 5PRESTIGECLASSES125
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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2nd-Level Ranger SpellWoodland Veil
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WOODLAND VEILIllusion (Glamer)Level
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CHAPTER 8CAMPAIGNS INTHE WILD178THE
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILD182(lo
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CHAPTER 8CAMPAIGNS INTHE WILD184Ski
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CHAPTER 8CAMPAIGNS INTHE WILD186Tab
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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CHAPTER 8CAMPAIGNS INTHE WILDIllus.
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APPENDIX19261 Guards are needed to
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2THE CLIFFThe Rifinti dwelling lies
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supplies for craftwork. Lamps fuele
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Nae’fidrim: Female owl companion;
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Creatures: A cleric is always on du
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cloak of elvenkind, oil of magic we
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aptoran contraries. If visitors can