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Races of Wild

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8Will +4; Str 19, Con 17; Climb +9, Jump +21. At the end<strong>of</strong> his rage, Lyalilas is fatigued for the duration <strong>of</strong> theencounter.Raptoran Traits: Lyalilas takes only 1d6 points<strong>of</strong> damage from a fall <strong>of</strong> any height. He has an unerringsense <strong>of</strong> direction and always knows which way isnorth. Lyalilas can use his wings to glide, negating anydamage from a fall <strong>of</strong> any height and allowing 20 feet <strong>of</strong>horizontal travel for every 5 feet <strong>of</strong> descent. Even if hismaneuverability improves, he can’t hover while gliding,and he can’t glide while carrying a medium orheavy load.Uncanny Dodge (Ex): Lyalilas retains hisDexterity bonus to Armor Class even when flat-footedor targeted by an unseen foe (he still loses his Dexteritybonus if paralyzed or otherwise immobile).Possessions: <strong>Wild</strong>wood chain shirt, masterwork heavywooden shield, masterwork battleaxe, masterworkcomposite longbow (+2 Str bonus) with 20 arrows,potion <strong>of</strong> bear’s endurance, potion <strong>of</strong> cat’s grace, 2 potions <strong>of</strong>cure light wounds.Tactics: The gliders in here use the tacticsdescribed in area 2 to fight any intruders.Development: Anyone in the Great Hall reactsinstantly to disturbances in areas 8 or 10, and vice versa.8. Nests (EL Varies)These small chambers serve as living quarters for theRifinti. Each room is home to a family, which consists<strong>of</strong> either a mating pair or a group <strong>of</strong> age-mates who havechosen to bunk together for a season, plus fledglingsand gliders currently under the adults’ supervision.Each nest chamber contains a low table, severalbaskets for storing belongings, and a few chairs andstools. To the left and right <strong>of</strong> each entrance are twelvebunks, arranged in two double banks stacked threehigh. Each bunk consists <strong>of</strong> a wooden frame with hidestretched loosely over it to form a sort <strong>of</strong> hammock. TheRifinti tend to sleep in the upper bunks and use thelower ones for perching or extra storage.A few <strong>of</strong> these nests (8c–8f) include vertical shaftsjust like the one in the aviary (area 6). The shafts lead upto the nurseries (area 17) on the upper floor. Chamberswith shafts are occupied exclusively by mated couples.Creatures: All forty-one adult Rifinti sleep inthese chambers, along with a varying number <strong>of</strong> childrenand fledglings. Exactly who sleeps where varieswith the season and the current mood <strong>of</strong> the flock.During the day, almost the whole flock is here sleepingexcept for the sentries in areas 2, 10, 12, and 20.Inkili, however, tends to work nearly around the clockin area 3. Elissto Nisian, the sunspeaker, stays on dutyin area 20 during daylight, along with a few gliders whoare too restless to sleep.At night, one or two Rifinti chiefs may be hereenjoying a quiet moment. At any given time, a restlessglider or two might be found here as well (see area 7 forstatistics).Rifinti (41): See <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>, pages 82–90 forthe Rifinti’s statistics.9. RampsEach <strong>of</strong> these corridors slopes up 35 feet to the upperfloor. The pitch is very steep, requiring a DC 5 Climbcheck to ascend.10. Watchpost (EL 3 or 5)Flanking the exits <strong>of</strong> this round chamber are perchessimilar to the ones in area 2. A shaft just like the one inarea 6 leads up to area 22.Creatures: One or two gliders are posted here tokeep an eye on the entrances nearby.D Gliders (1–2): hp 20 and/or 31; see area 7 forstatistics.Tactics: The guards here use the tactics noted in area 2.11. Chapel (EL 4 or 8)This chamber serves as the chapel for the Rifinti. Reador paraphrase the following when the PCs enter.The vaulted ceiling <strong>of</strong> the main chamber has beenpainted to resemble a glorious sunset, with varicoloredclouds and a purple sun sinking in thewest. But although the walls are fantastically decorated,the room is completely devoid <strong>of</strong> furnishings.The alcove to the south is decorated withfrescoes showing a winged humanoid female withclawed feet chasing a great boar and other scenesdepicting similar beings.The winged female in the south alcove is TuilvielGlithien, and the raptorans depicted in the otherimages are also raptoran deities (see <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>,pages 76–80). The windows in the alcove provide lightduring the day, and two everburning torches illuminatethe chapel at night. The Rifinti do not clutter theirchapel with furniture or even perches because theyfavor simple worship and feel that a pleasant atmosphereis the only necessary element.

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