Nae’fidrim: Female owl companion; CR —;Tiny animal; HD 3d8; hp 13; Init +4; Spd 10 ft., fly40 ft. (average); AC 20, touch 16, flat-footed 16;Base Atk +2; Grp –9; Atk or Full Atk +8 melee(1d4–3, talons); Space/Reach 2-1/2 ft./0 ft.; SQevasion, low-light vision, tricks (attack, come,down, fetch, guard, heel, mark†, stay); AL N;SV Fort +3, Ref +7, Will +3; Str 5, Dex 18, Con 10,Int 2, Wis 14, Cha 4.†New trick described on page xx <strong>of</strong> <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>.Skills and Feats: Hide +12, Jump –9, Listen +15,Move Silently +18, Spot +7; Alertness, WeaponFinesse.Evasion (Ex): If Nae’fidrim is exposed toany effect that normally allows her to attempt aReflex saving throw for half damage, she takes nodamage with a successful saving throw.Animal Companion Benefits (Ex): Claneariand Nae’fidrim enjoy the link and share spells specialqualities.Link (Ex): Claneari can handle Nae’fidrim as a freeaction. She also gains a +4 circumstance bonus on allwild empathy checks and Handle Animal checks maderegarding her owl.Share Spells (Ex): Claneari may have any spell shecasts on herself also affect her animal companion if thelatter is within 5 feet at the time. She may also cast aspell with a target <strong>of</strong> “You” on her animal companion.Raptoran Traits: Claneari takes only 1d6 points<strong>of</strong> damage from a fall <strong>of</strong> any height. She has an unerringsense <strong>of</strong> direction and always knows which way isnorth. Claneari can use her wings to glide, negating anydamage from a fall <strong>of</strong> any height and allowing 20 feet <strong>of</strong>horizontal travel for every 5 feet <strong>of</strong> descent. Even if hermaneuverability improves, she can’t hover while gliding,and she can’t glide while carrying a medium orheavy load.Trackless Step (Ex): Claneari leaves no trail innatural surroundings and cannot be tracked.Woodland Stride (Ex): Claneari may movethrough natural thorns, briars, overgrown areas, andsimilar terrain at her normal speed and without damageor other impairment. However, thorns, briars, and overgrownareas that are magically manipulated to impedemotion still affect her.Druid Spells Prepared (caster level 3rd): 0—cureminor wounds, guidance, mending, resistance; 1st—calmanimals (DC 13), faerie fire, produce flame (+2 meleetouch or +4 ranged touch); 2nd—barkskin, flame blade(+2 melee touch).Possessions: Leather armor, +1 heavy wooden shield,masterwork scimitar, masterwork sling with 10 bullets,scroll <strong>of</strong> chill metal, 2 scrolls <strong>of</strong> cure light wounds, scroll <strong>of</strong>entangle, scroll <strong>of</strong> magic stone, scroll <strong>of</strong> speak with animals,scroll <strong>of</strong> tree shape, spell component pouch.D Ya’elidarik: Male raptoran fighter 3; CR 3;Medium humanoid; HD 3d10+6; hp 27; Init +1; Spd 20ft., glide 40 ft.; AC 18, touch 11, flat-footed 17; Base Atk+3; Grp +5; Atk or Full Atk +6 melee (1d10+2/19–20,masterwork bastard sword) or +5 ranged (1d8/3,masterwork composite longbow [+2 Str bonus]); SQraptoran traits; AL CG; SV Fort +5, Ref +4, Will +2;Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.Skills and Feats: Climb +3, Jump –1, Spot +3, Survival+3; Exotic Weapon Pr<strong>of</strong>iciency (bastard sword) B ,Lightning Reflexes, Plunging Shot†, Point Blank Shot B .†New feat described on page 152 in <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>.Languages: Common, Tuilvilanuue.Raptoran Traits: Ya’elidarik takes only 1d6points <strong>of</strong> damage from a fall <strong>of</strong> any height. He has anunerring sense <strong>of</strong> direction and always knows whichway is north. Ya’elidarik can use his wings to glide,negating any damage from a fall <strong>of</strong> any height andallowing 20 feet <strong>of</strong> horizontal travel for every 5 feet <strong>of</strong>descent. Even if his maneuverability improves, he can’thover while gliding, and he can’t glide while carrying amedium or heavy load.Possessions: <strong>Wild</strong>wood banded mail, masterworkheavy wooden shield, masterwork bastard sword,masterwork composite longbow (+2 Str bonus) with 20arrows, potion <strong>of</strong> barkskin, 2 potions <strong>of</strong> cure light wounds,potion <strong>of</strong> shield <strong>of</strong> faith (+2).D Lyalilas: Male raptoran barbarian 3; CR 3;Medium humanoid; HD 3d12+6; hp 31; Init +2; Spd 40ft., glide 40 ft.; AC 17, touch 12, flat-footed 17; Base Atk+3; Grp +5; Atk or Full Atk +6 melee (1d8+2/3,masterwork battleaxe) or +6 ranged (1d8/3, masterworkcomposite longbow); SQ fast movement, illiteracy,rage 1/day, raptoran traits, uncanny dodge; AL CG;SV Fort +4, Ref +3, Will +2; Str 15, Dex 14, Con 13,Int 10, Wis 12, Cha 8.Skills and Feats: Climb +7, Handle Animal +3,Intimidate +3, Jump +19, Listen +5, Spot +3, Survival +5;Dodge, Toughness.Languages: Common, Tuilvilanuue.Rage (Ex): Once per day, Lyalilas can enter a state<strong>of</strong> fierce rage that lasts for 6 rounds. The followingchanges are in effect as long as he rages: hp 31; AC 15,touch 10, flat-footed 15; Grp +7; Atk +8 melee(1d8+4/3, masterwork battleaxe) or +6 ranged(1d8/3, masterwork composite longbow); SV Fort +6,7
8Will +4; Str 19, Con 17; Climb +9, Jump +21. At the end<strong>of</strong> his rage, Lyalilas is fatigued for the duration <strong>of</strong> theencounter.Raptoran Traits: Lyalilas takes only 1d6 points<strong>of</strong> damage from a fall <strong>of</strong> any height. He has an unerringsense <strong>of</strong> direction and always knows which way isnorth. Lyalilas can use his wings to glide, negating anydamage from a fall <strong>of</strong> any height and allowing 20 feet <strong>of</strong>horizontal travel for every 5 feet <strong>of</strong> descent. Even if hismaneuverability improves, he can’t hover while gliding,and he can’t glide while carrying a medium orheavy load.Uncanny Dodge (Ex): Lyalilas retains hisDexterity bonus to Armor Class even when flat-footedor targeted by an unseen foe (he still loses his Dexteritybonus if paralyzed or otherwise immobile).Possessions: <strong>Wild</strong>wood chain shirt, masterwork heavywooden shield, masterwork battleaxe, masterworkcomposite longbow (+2 Str bonus) with 20 arrows,potion <strong>of</strong> bear’s endurance, potion <strong>of</strong> cat’s grace, 2 potions <strong>of</strong>cure light wounds.Tactics: The gliders in here use the tacticsdescribed in area 2 to fight any intruders.Development: Anyone in the Great Hall reactsinstantly to disturbances in areas 8 or 10, and vice versa.8. Nests (EL Varies)These small chambers serve as living quarters for theRifinti. Each room is home to a family, which consists<strong>of</strong> either a mating pair or a group <strong>of</strong> age-mates who havechosen to bunk together for a season, plus fledglingsand gliders currently under the adults’ supervision.Each nest chamber contains a low table, severalbaskets for storing belongings, and a few chairs andstools. To the left and right <strong>of</strong> each entrance are twelvebunks, arranged in two double banks stacked threehigh. Each bunk consists <strong>of</strong> a wooden frame with hidestretched loosely over it to form a sort <strong>of</strong> hammock. TheRifinti tend to sleep in the upper bunks and use thelower ones for perching or extra storage.A few <strong>of</strong> these nests (8c–8f) include vertical shaftsjust like the one in the aviary (area 6). The shafts lead upto the nurseries (area 17) on the upper floor. Chamberswith shafts are occupied exclusively by mated couples.Creatures: All forty-one adult Rifinti sleep inthese chambers, along with a varying number <strong>of</strong> childrenand fledglings. Exactly who sleeps where varieswith the season and the current mood <strong>of</strong> the flock.During the day, almost the whole flock is here sleepingexcept for the sentries in areas 2, 10, 12, and 20.Inkili, however, tends to work nearly around the clockin area 3. Elissto Nisian, the sunspeaker, stays on dutyin area 20 during daylight, along with a few gliders whoare too restless to sleep.At night, one or two Rifinti chiefs may be hereenjoying a quiet moment. At any given time, a restlessglider or two might be found here as well (see area 7 forstatistics).Rifinti (41): See <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>, pages 82–90 forthe Rifinti’s statistics.9. RampsEach <strong>of</strong> these corridors slopes up 35 feet to the upperfloor. The pitch is very steep, requiring a DC 5 Climbcheck to ascend.10. Watchpost (EL 3 or 5)Flanking the exits <strong>of</strong> this round chamber are perchessimilar to the ones in area 2. A shaft just like the one inarea 6 leads up to area 22.Creatures: One or two gliders are posted here tokeep an eye on the entrances nearby.D Gliders (1–2): hp 20 and/or 31; see area 7 forstatistics.Tactics: The guards here use the tactics noted in area 2.11. Chapel (EL 4 or 8)This chamber serves as the chapel for the Rifinti. Reador paraphrase the following when the PCs enter.The vaulted ceiling <strong>of</strong> the main chamber has beenpainted to resemble a glorious sunset, with varicoloredclouds and a purple sun sinking in thewest. But although the walls are fantastically decorated,the room is completely devoid <strong>of</strong> furnishings.The alcove to the south is decorated withfrescoes showing a winged humanoid female withclawed feet chasing a great boar and other scenesdepicting similar beings.The winged female in the south alcove is TuilvielGlithien, and the raptorans depicted in the otherimages are also raptoran deities (see <strong>Races</strong> <strong>of</strong> the <strong>Wild</strong>,pages 76–80). The windows in the alcove provide lightduring the day, and two everburning torches illuminatethe chapel at night. The Rifinti do not clutter theirchapel with furniture or even perches because theyfavor simple worship and feel that a pleasant atmosphereis the only necessary element.
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C R E D I T SD E S I G NSKIP WILLIA
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no elf could predict which memory w
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premium. Thus, each individual can
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The elves have raised one form of e
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do spend time away from one another
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espects during this time, and those
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Stores Master: Charged with keeping
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would be the birthright of any full
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of feet above the forest floor. Mos
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Cleric Training: More than any othe
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ELF HISTORYAND FOLKLOREThe elves cl
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along with her son Hionyron, who wa
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and return her to her people.” In
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Table 1-3: Suffixesd% Suffix Meanin
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CHAPTER 1ELVES34tri-level tree home
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Illus. by C. Lukacsurious and activ
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the reason for the farmer’s hospi
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Halflings make a visitor feel welco
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Halflings are usually pleasant trav
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Halflings are as eager to experienc
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A chief or elder heads each clan, c
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CHAPTER 2HALFLINGS50away from their
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CHAPTER 2HALFLINGS52Illus. by S. Wo
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CHAPTER 2HALFLINGS54to tell how lon
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CHAPTER 2HALFLINGS56the underbrush
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CHAPTER 2HALFLINGSIllus. by T. Baxa
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CHAPTER 2HALFLINGS60Donta muden sit
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and one or more bedrooms. All have
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Illus. by C. Lukacshe cliff-dwellin
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Personality: Raptorans have a reput
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PSYCHOLOGYSome outsiders who have h
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for making a point through a logica
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flock for debate, sometimes invitin
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its eggs. At such times, they toler
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THE RAPTORAN PANTHEONThe typical ra
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Prayers: Prayers to the Stormfather
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“Welcome, friend,” said a human
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year since, and they share the care
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D: Domain spell. Domains: Protectio
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characteristics are summarized in t
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CHAPTER 3RAPTORANS90Authority Figur
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CHAPTER 4OTHERRACES92a humanlike ra
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CHAPTER 4OTHERRACES94ment, finding
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CHAPTER 4OTHERRACES96Illus. by S. B
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Table 4-1: The CentaurHit Base Atta
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CHAPTER 4OTHERRACES100nomadic gnoll
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Table 4-2: The GnollBase Fort Ref W
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CHAPTER 4OTHERRACES104of the humano
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CHAPTER 4OTHERRACESsneak attack, bu
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CHAPTER 5PRESTIGECLASSES108Shadowda
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CHAPTER 5PRESTIGECLASSESIllus. by W
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CHAPTER 5PRESTIGECLASSES112the foll
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CHAPTER 5PRESTIGECLASSES114Entry Re
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESLUCKSTEALER
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CHAPTER 5PRESTIGECLASSESIllus. by J
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CHAPTER 5PRESTIGECLASSESEL 11: Kuly
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CHAPTER 5PRESTIGECLASSES124spellcas
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CHAPTER 5PRESTIGECLASSES126save bon
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CHAPTER 5PRESTIGECLASSESmore than o
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CHAPTER 5PRESTIGECLASSES130raptoran
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CHAPTER 5PRESTIGECLASSES132Table 5-
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CHAPTER 5PRESTIGECLASSESfriendly—
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CHAPTER 5PRESTIGECLASSESYou no long
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CHAPTER 5PRESTIGECLASSES138small fe
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CHAPTER 5PRESTIGECLASSES140ranger.
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CHAPTER 5PRESTIGECLASSESIllus. by T
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CHAPTER 5PRESTIGECLASSESEncountersP
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CHAPTER 6CHARACTEROPTIONS146Conditi
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CHAPTER 6CHARACTEROPTIONS148If the
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