12.07.2015 Views

Races of Wild

Races of Wild

Races of Wild

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Table 7–1: WeaponsMartial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight 1 Type 2Ranged WeaponsLongbowArrow, blunt (20) 1 gp 1d6 3 1d8 3 ×2 50 ft. 3 lb. BludgeoningArrow, dragonsbreath (20) 50 gp 1d4 1d6 ×3 100 ft. 3 lb. PiercingArrow, serpentstongue (20) 3 gp 1d6 1d8 ×3 100 ft. 3 lb. Piercing and slashingArrow, swiftwing (20) 20 gp 1d4 1d6 ×3 100 ft. 3 lb. PiercingLongbow, compositeArrow, blunt (20) 1 gp 1d6 3 1d8 3 ×2 60 ft. 3 lb. BludgeoningArrow, dragonsbreath (20) 50 gp 1d4 1d6 ×3 110 ft. 3 lb. PiercingArrow, serpentstongue (20) 3 gp 1d6 1d8 ×3 110 ft. 3 lb. Piercing and slashingArrow, swiftwing (20) 20 gp 1d4 1d6 ×3 110 ft. 3 lb. PiercingShortbowArrow, blunt (20) 1 gp 1d4 3 1d6 3 ×2 30 ft. 3 lb. BludgeoningArrow, dragonsbreath (20) 50 gp 1d3 1d4 ×3 60 ft. 3 lb. PiercingArrow, serpentstongue (20) 3 gp 1d4 1d6 ×3 60 ft. 3 lb. Piercing and slashingArrow, swiftwing (20) 20 gp 1d3 1d4 ×3 60 ft. 3 lb. PiercingShortbow, compositeArrow, blunt (20) 1 gp 1d4 3 1d6 3 ×2 40 ft. 3 lb. BludgeoningArrow, dragonsbreath (20) 50 gp 1d3 1d4 ×3 70 ft. 3 lb. PiercingArrow, serpentstongue (20) 3 gp 1d4 1d6 ×3 70 ft. 3 lb. Piercing and slashingArrow, swiftwing (20) 20 gp 1d3 1d4 ×3 70 ft. 3 lb. PiercingCHAPTER 7EQUIPMENTAND MAGICExotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight 1 Type 2Light Melee WeaponsFoot spike 8 gp 1d3 1d4 ×3 — 1 lb. PiercingSword, elven lightblade 50 gp 1d4 1d6 18–20/×2 — 1 lb. PiercingOne-Handed Melee WeaponSword, elven thinblade 100 gp 1d6 1d8 18–20/×2 — 3 lb. PiercingTwo-Handed Melee WeaponsLynxpaw 4 30 gp 1d4/1d3 1d6/1d4 18–20/×2 — 4 lb. Piercing/slashingor 20/×3Sword, elven courtblade 150 gp 1d8 1d10 18–20/×2 — 6 lb. Piercing or slashingRanged WeaponsFootbow 150 gp 1d6 1d8 ×3 110 ft. 3 lb. PiercingSkiprock 3 gp 1d4 1d6 ×2 15 ft. 1/4 lb. BludgeoningWar sling 5 gp 1d6 1d8 ×4 50 ft. 1 lb. Bludgeoning1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time <strong>of</strong>attack) if the entry specifies “or.”3 The weapon deals nonlethal damage rather than lethal damage.4 Double weapon.The wielder <strong>of</strong> a footbow can choose to use both hands todraw it back; in this case she may add 1-1/2 her Strength bonusto damage (up to a maximum <strong>of</strong> 1-1/2 the strength rating <strong>of</strong> thebow), as long as she is strong enough to use it without penalty.A footbow can be used on the ground, but the archer mustbe prone to do so and takes a –4 penalty on the attack roll.For raptorans, the footbow is a martial weapon rather thanan exotic weapon.Lynxpaw: A lynxpaw is a double weapon, consisting <strong>of</strong> alength <strong>of</strong> finely wrought steel chain with a blade similar to arapier at one end and a spiked weight at the other. A charactercan fight with it as if fighting with two weapons, but if hedoes, he incurs all the normal attack penalties associatedwith fighting with two weapons, as if using a one-handedweapon and a light weapon (see Two-Weapon Fighting, page160 <strong>of</strong> the Player’s Handbook). The lynxpaw’s rapier end is apiercing weapon that deals 1d6 points <strong>of</strong> damage (18–20/×2).The lynxpaw’s spiked weight end, which resembles a felinepaw with the claws extended (hence the name), is a slashingweapon that deals 1d4 points <strong>of</strong> damage (20/×3). A charactercan use either end as the primary weapon; the other endbecomes the <strong>of</strong>f-hand weapon. A creature wielding a lynxpawin only one hand can’t use it as a double weapon and can onlyuse one end <strong>of</strong> the weapon in any given round.A pr<strong>of</strong>icient character can make trip attacks with a lynxpaw’schain. If he is tripped during his own trip attempt, hecan drop the lynxpaw to avoid being tripped.When using the lynxpaw’s chain, the character gets a +2bonus on opposed attack rolls made to disarm an opponent(including the roll to avoid being disarmed himself if suchan attempt fails).A character can use the Weapon Finesse feat to applyhis Dexterity modifier instead <strong>of</strong> his Strength modifier toattack rolls with a lynxpaw sized for him, even though itisn’t a light weapon.Skiprock: Halfling weaponsmiths developed these polishedstones. Each skiprock is perfectly weighted and shapedfor throwing. If the skiprock hits its target, it ricochets toward165

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!